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Armour

Armour is your damage reduction. Every armour piece you wear has an Armour number, the numbers add up, and the total decides how much less damage you take from Hits by players, monsters and bosses.

Armour by tier

Tier Armour per piece Full set Less damage taken
Leather 0 0 0%
Chainmail 33 132 57%
Gold 55 220 69%
Iron 86 344 77%
Diamond 128 512 84%
Netherite 186 744 88%

Every piece counts the same. A helmet gives as much as a chestplate of the same tier, so a missing piece costs you one quarter of the set's Armour and no more, and a lower-tier piece costs less than that. Mixed sets add up piece by piece.

Each extra point of Armour is worth a little less reduction than the one before it. The reduction never reaches 100%.

Increased Armour on one piece

These raise the Armour of the piece they are on. They add together, then multiply that piece's tier number.

  • Bulwark: 8% increased Armour per level.
  • Orb of Moros on armour: 15-30% increased Armour.
  • Trim lines: "increased Armour against Monsters" or "increased Armour against Players".

A netherite chestplate with 24% increased Armour goes from 186 to 231. The tooltip shows the piece's number against monsters, with any Stoneskin on that piece added in, in colour when something has changed it.

Armour from enchants and the Hunter Tree

These add Armour to your total, not to one piece.

Source Gives Armour against
Titan Blood Everything
Stoneskin Everything, all the time
Tank Players holding an axe
Armoured Players holding a sword
Focus The one player fighting you
Ward, on the Hunter Tree Monsters and bosses

Some Hunter Tree keystones, such as Unbowed, change your Armour against monsters and bosses.

What gets past Armour

Nothing ignores Armour unless its description says so. Bows, bosses and monsters do not pierce it.

Perfect Strike is the one to know in PvP. When it procs, that hit ignores the Armour from Titan Blood, Stoneskin, Bulwark, Tank, Armoured and Focus. It does not ignore the armour's own Armour.

Enchant procs from players, such as Lightning, Electrocution, Bleed and Poison, are reduced by your Armour too.

Where to read it

  • On the piece. Armour is the first line of the tooltip, under the name.
  • /buffs. Shows your total Armour and how much less damage you take from it. See Combat Basics.