AncientsWiki

Ancients runs on its own custom enchant system — dozens of enchants across pickaxes, swords, axes and armour, each with its own rarity and max level. Browse the full collection in-game any time with /enchants.

How enchanting works — the Wormhole

Most enchants are rolled at the Wormhole, the swirling portal next to spawn:

  1. Mine until your pickaxe (or a piece of gear) has stored enough Ancient Energy to level up.
  2. Throw the item into the Wormhole. The energy is consumed and the item gains a level.
  3. A ring of enchant options appears — each shows an enchant, its level, and its own success chance. Pick one.
  4. The roll either lands the enchant or fails. Either way the level-up itself is kept.

Higher-rarity enchants appear less often as options and roll with lower success chances. Rarities also unlock as the item levels up: Common and Uncommon are available from the start, Elite options appear from item level 6, Ultimate from level 11, and Legendary from level 20. Godly and Calcite enchants never appear at the Wormhole — they come from orbs only (see the Orbs page).

A few things can tilt the odds:

  • Enchant Dust — throw it in during a roll to boost that roll's success chance by the amount printed on the dust.
  • Enchant Reroll — throw it in to reroll the offered options.
  • Enchant Catalyst — sits in your hotbar and is automatically consumed to rescue a failed roll, guaranteeing the enchant (doesn't work on Calcite enchants).
  • Gang upgrades — one of the gang upgrade lines permanently raises your Wormhole success chance.

Your very first Wormhole enchant is always a guaranteed success.

Gear (weapons and armour) levels up at the Wormhole the same way, and each piece has limited enchant space — once it's full you'll need to clear something off before adding more. Throwing damaged gear into the Wormhole without enough energy repairs it instead.

Toggle enchant proc messages in chat with /showenchants.

Enchant rarities

Rarity How it's obtained
Common, Uncommon, Elite, Ultimate, Legendary Wormhole rolls and orbs
Godly Orbs only
Calcite Calcite Caverns orbs only — each one upgrades a maxed base enchant

Pickaxe enchants

Enchant Rarity Max level What it does
Efficiency Common 5 (VI via Exceptional Orb) More mining speed per level
Ore Magnet Common 5 More ore drops per level
Feed Common 1 Chance per ore mined to fully restore hunger and saturation
Energy Collector Uncommon 5 More Ancient Energy per ore, per level
Transfuse Uncommon 3 Chance per ore to upgrade it one tier (top-tier ores drop double instead)
Super Breaker Elite 5 Chance to make your next few blocks break instantly — blocks you could already insta-mine count double for XP, energy, ores and proc rolls
Shard Discovery Elite 5 More chance to find shards while mining
Fracture Ultimate 5 While you mine an ore, adjacent same-layer ores gain bonus mining progress
Shatter Legendary 6 Chance to harvest a whole cube of nearby ores — 3×3×3 at low levels, 5×5×5 mid, 7×7×7 at level 6. Full ore drops, reduced energy and XP
Powerball Legendary 3 (IV via Exceptional Orb) Chance to launch bouncing fire charges that break the ores they hit — one ball per level
Momentum Legendary 5 (VI via Exceptional Orb) Mining builds a momentum timer that ramps your mining speed up the longer you keep swinging
Treasure Hunter Legendary 5 Shards you find have a chance to convert into a contraband of the same tier
Energy Battery Godly 5 Mine past 100% of the pickaxe's displayed capacity — up to 200% at level 1, doubling each level to 3200% at level 5
Meteorite Hunter Godly 5 Twice the energy from meteorites while under a daily block cap; levels raise the cap
Warp Miner Godly 5 More mining XP per level; at the level cap the bonus becomes extra energy instead

Sword enchants

Enchant Rarity Max level What it does
Poison Uncommon 3 Chance to poison on hit — true damage over time that ignores armour
Fling Elite 3 Chance to launch the target into the air
Electrocution Elite 3 Chance to call lightning that chains to extra nearby enemies at higher levels
Swordsman Elite 5 Always active — bonus damage against enemies holding an axe
Molecular Harvester Elite 3 Chance on hit to repair all your worn armour
Scorch Elite 4 Chance for a fire burst plus a short burn
Frostblade Ultimate 3 Chance to slow the enemy (stronger slow at level 2+)
Dominate Ultimate 3 Chance to weaken the enemy so they deal less damage for a few seconds
Lightning Legendary 4 Chance for a lightning strike dealing a chunk of weapon damage
Lifesteal Legendary 5 Always active — heals you for a portion of every hit (reduced against NPCs and bosses)
Solitude Legendary 3 Boosts Silence's proc chance — only works with Silence on the same sword
Silence Godly 5 Chance to block the target's defensive enchants for a few seconds

Axe enchants

Enchant Rarity Max level What it does
Deep Wounds Elite 3 Extends your Bleed duration — no effect without Bleed on the axe
Axeman Elite 5 Always active — bonus damage against enemies holding a sword
Bleed Ultimate 3 Chance to make the target bleed, ticking a portion of weapon damage every second
Rejuvenate Ultimate 3 Chance on hit to repair all your worn armour
Berserk Legendary 5 Chance to enter a short damage frenzy (you also get Confusion)
Bloodlust Legendary 6 Always active — bonus damage against bleeding targets, pairs with Bleed
Weakness Legendary 6 Chance to make the victim take extra damage for a few seconds

Sword & axe enchants

Enchant Rarity Max level What it does
Daze Common 3 Chance to jerk the target's view with confusion
Cannibalism Uncommon 4 Chance to restore your hunger and saturation on hit
Famine Elite 3 Chance to drain the target's hunger
Monster Hunter Elite 5 Bonus damage to shades, wraiths, caravan crews, Erebus Guards and LMS guards (not bosses or prison guards)
Enrage Ultimate 3 Deal more damage the closer you are to death
Execute Ultimate 4 Always active below half target health — bonus damage to low-HP enemies
Fearless Ultimate 3 Damage scales with range — bonus up close, penalty at a distance
Pummel Ultimate 3 Chance to hurl nearby blocks at the enemy
Frenzy Legendary 4 Consecutive hits build a stacking damage combo; taking damage resets it
Trap Legendary 4 Chance to freeze the enemy in place for a few seconds
Perfect Strike Legendary 5 Chance for a hit that ignores the target's defensive enchants
Devour Legendary 5 Heals you on kill, on a short cooldown

Armour enchants

Enchant Rarity Max level Slot What it does
Maneuver Common 3 Any armour Chance to fully dodge a hit — sums across all four pieces
Unknown Common 3 Helmet When hit, chance to scramble your name into a rainbow string for everyone
Crouch Uncommon 3 Any armour Take less damage while sneaking — sums across pieces
Acid Blood Elite 3 Any armour When hit at low health, poisons your attacker
Adrenaline Elite 3 Boots At low health, chance for a burst of move speed when hit
Cactus Elite 2 Leggings Chance to reflect damage back at your attacker
Depth Strider Elite 3 Boots Dolphin's Grace underwater — one tier per level
Extinguish Elite 3 Helmet Reduces fire damage
Shockwave Elite 3 Any armour Chance to knock your attacker back
Springs Elite 3 Boots Jump Boost — one tier per level
Anti Gank Ultimate 4 Any armour Take reduced damage for each nearby enemy when outnumbered
Armoured Ultimate 3 Any armour Take less sword damage — sums across pieces
Blood Magic Ultimate 5 Any armour Each piece can absorb part of a hit at the cost of extra durability damage
Damage Limiter Ultimate 6 Any armour Chance when hit to halve the next hit you take
Deflect Ultimate 3 Any armour Chance to negate an enemy's offensive enchant proc — sums across pieces
Elemental Mastery Ultimate 3 Any armour Reduces fire, lightning and freeze damage, including elemental enchant procs
Escapist Ultimate 5 Any armour Shortens Trap freezes and grants brief Trap immunity afterwards
Painkiller Ultimate 4 Any armour When dropped to low health, chance to take greatly reduced damage for a few seconds
Tank Ultimate 3 Any armour Take less axe damage — sums across pieces
Tough Skin Ultimate 3 Any armour Shortens Bleed ticking on you
Aegis Legendary 5 Any armour Lowers the proc chance of attackers' offensive enchants against you
Consecration Legendary 5 Any armour Chance when hit to create a holy zone — attacking from inside it deals bonus damage
Deathbringer Legendary 3 Leggings Chance when hit to charge your next attack with a heavy damage multiplier
Enlighten Legendary 3 Any armour Chance to heal back a multiple of the damage taken from a hit
Gears Legendary 3 Boots Passive walk-speed boost
Last Stand Legendary 3 Any armour When hit at low health, chance to heal a burst of hearts, on a cooldown
Overload Legendary 3 Chestplate Passive bonus max health — 2 hearts per level
Titan Blood Legendary 4 Any armour Take less damage from all sources, including damage-over-time
Voodoo Legendary 4 Chestplate Chance to curse your attacker so they take extra damage from all sources

Cross-slot enchants

Enchant Rarity Max level Applies to What it does
Lucky Legendary 3 (IV via Exceptional Orb) Pickaxes, gear & weapons Raises the proc rate of the other enchants on that same item
Hardened Ultimate 3 Armour & weapons (not pickaxes) The item lasts longer — bonus effective durability per piece

Calcite enchants

Calcite enchants are white-tier upgrades earned in the Calcite Caverns. Each one consumes and supersedes a maxed base enchant — you must have the listed requirement on the item before the Calcite orb will apply.

Enchant Max level Requires What it adds
Prismatic Efficiency 6 Efficiency VI Even more mining speed, plus Rainbow Echo: procs can re-fire your other mining procs at reduced strength
Cataclysmic Shatter 5 Shatter 6 Higher Shatter proc chance and a chance for +1 break radius
Cavern Luck 6 Lucky 4 Multiplies the proc rate of your other enchants beyond what Lucky alone reaches
Eternal Enlightenment 4 Enlighten 3 Higher heal-on-hit proc chance than Enlighten
Unending Frenzy 3 Frenzy 4 Combo builds faster, and being hit only drains part of your combo instead of all of it
Prismatic Overload 3 Overload 3 Even more bonus max health

Removing enchants

  • Black Scroll — drag onto a pickaxe or gear, then pick one enchant to extract. Exceptional-level enchants come back as a chargeable orb (at the success rate printed on the scroll); everything else is simply destroyed. Cannot touch Godly or Calcite enchants.
  • Abyssal Black Scroll — the premium variant. Godly, Calcite and Exceptional enchants all come back as orbs; other enchants are destroyed. This is the only way to take a Godly or Calcite enchant off an item.

Orbs created by a scroll skip the usual previous-level requirement when applied to a new item. Black Scrolls turn up in contraband; Abyssal Black Scrolls come from high-end lootboxes.

Last updated 3h ago