AncientsWiki
You're viewing an old revision (#6, 6h ago) of Cells.

Cells

Cells are private bases you can buy, build up, and defend. Each cell generates passive income for you — and other gangs can raid it to take a slice of what you've built. Open the cell menu any time with /cell (also /cells or /c).

Buying a Cell

Cells come in five security tiers, each in its own cell block area. Browse a tier in /cell, click an empty cell, and pay with money to claim it. You can own one cell at a time, and you don't need a gang to own one.

Tier Price Requires
Low Security $500,000 Level 45
Medium Security $500,000,000 Level 100
High Security $1,000,000,000 Prestige 1, Level 101
Maximum Security $4,000,000,000 Prestige 2, Level 102
VIP $12,000,000,000 Prestige 3, Level 103

To get there, right-click a tier in /cell to teleport to its cell block, or use /cellwarp <tier> (/cw for short). Your own cell's menu also has a Teleport button.

Gear Limits in Cell Blocks

Each cell block area limits the armor and weapons everyone can use inside it — fights around cheaper cells stay on cheaper gear:

Cell block Best gear allowed
Low Security Chainmail armor, wooden sword/axe
Medium Security Gold armor, gold sword/axe
High Security Iron armor, iron sword/axe
Maximum Security Diamond armor, diamond sword/axe
VIP Netherite armor, netherite sword/axe

Lower-tier gear is always allowed in higher-tier blocks.

Sharing Your Cell

  • /cellaccess add <player> / /cellaccess remove <player> / /cellaccess list — control who can build, open the vault chest, and harvest in your cell.
  • Players with access to multiple cells see a Gang's Cells entry in /cell.
  • /cellvisit <player> — teleport to a cell's spectator room to look around without entering.
  • /celllogs — see who put what into (or took out of) your cell's vault chest.

Your cell also has a vault room with a chest only you and players you've granted access can open.

Making Money With Your Cell

Cell income items are sold in /shop under Cell Items.

Ore Generators

Generators slowly stock your cell with crude ore that you mine with your pickaxe for heavily boosted ore drops (crude ore gives reduced XP and Ancient Energy compared to normal mining). More generators of a type means faster crude ore production, and up to 100 generators of the same type can be stacked on a single spot.

Generator Shop price
Coal $25,000
Iron $75,000
Lapis $200,000
Redstone $500,000
Gold $1,250,000
Diamond $3,000,000
Emerald $5,000,000
Netherite $7,500,000

The Gen Breaker tool ($10,000 in the shop) is the only way to pick generators and crude ore blocks back up. Feed it Ancient Energy to level it up — higher levels break faster. Condensed crude ore blocks also exist and pack far more value into one block.

Forges

Forges passively produce Ancient Energy from Forge Fuel (which drops from caravans and other events). Each forge holds up to 256 fuel, and each cell tier limits how many forges you can run.

Forge Shop price Rate per fuel per day Max forges
Low Security $500,000 250,000 Ancient Energy 4
Medium Security $100,000,000 500,000 Ancient Energy 5
High Security $150,000,000 750,000 Ancient Energy 6
Maximum Security $250,000,000 1,100,000 Ancient Energy 7
VIP $500,000,000 1,500,000 Ancient Energy 8

Daedalus Constructs

Daedalus Constructs are deployable mining helpers that work inside your cell. Higher cell tiers can host more of them — from 1 in a Low Security cell up to 5 in a VIP cell. They drop from bosses.

Stele of the Ancients

A Stele ($100,000 — /stele buy or the shop, one per cell) lets your gang deposit Gang Points at your cell, which speeds up your ore generators.

Raids

Gangs can raid other players' cells to steal part of their wealth. Open the raid browser with /raid — you must be in a gang to attack. Raids start immediately once launched, and every gang member is automatically joined when it begins.

Attacking. Raiders fight past the cell's defenses, then use Gen Breakers to rip out generators and crude ore. Only a capped portion of the cell's total value can be stolen in one raid — a progress bar tracks it, and the raid ends when the cap is hit. The defenders' vault chest itself cannot be opened by raiders.

Defending. Build defenses from your cell menu:

  • Guard rooms spawn guards that fight raiders. Their gear tier and stats can be upgraded; placing more rooms gets progressively more expensive. Frost mages and lightning mages are pricier defensive variants with their own tricks.
  • Raid door — your cell's reinforced door has 5 strength tiers; each upgrade costs $75,000 and makes it much tougher to break through.

Raid length depends on the defending cell's tier: 90 minutes (Low), 105 (Medium), 120 (High), 150 (Maximum Security), 180 (VIP). A raid with no action for 10 minutes ends early (everyone gets a warning a minute before).

Dying in a raid drops your items. Attackers who die respawn at the raid entry point; defenders who die are sent back to spawn, away from the raid.

Protection.

  • Every cell has a daily 12-hour raid-protection window during which it cannot be raided. You pick the start hour in your cell menu — but a change only takes effect after 24 hours, so you can't dodge an incoming raid at the last second.
  • After a raid ends, the cell is shielded from new raids for 24 hours.
  • A cell can only be targeted by one raid at a time, and your gang can only run one raid at a time.
  • You can't be raided by your own gang, and buying, deeding, or claiming a cell is blocked while your gang is the target of a scheduled or active raid.

Spectate any active raid with /raid view <cell> (for example High-A-22).

Selling or Leaving Your Cell

  • Create Cell Deed (in your cell menu) turns your ownership into a tradeable deed item. The cell keeps its generators, crude ore, and Daedalus Constructs — whoever claims the deed inherits them all. Great for selling a developed cell.
  • Abandon Cell frees the cell and wipes its contents — generators, crude ore, and constructs are lost. Deed it instead if it's worth anything.

Pickaxe Rentals

The rental market lets pickaxe owners earn from their spare picks and lets everyone else mine with gear far above their own. Open it with /rentals (safe zones only).

Renting. Browse listed pickaxes and confirm a rental — it costs 1 White Scroll, deposited into your rental balance beforehand. While you mine with a rented pickaxe:

  • The owner takes the cash and Ancient Energy cut they set on the listing (anywhere from 0% to 50% each).
  • A system fee is also taken from your cash, Ancient Energy, and all XP. The fee depends on the pickaxe: 30% for pickaxes at the current level cap, 20% for one tier below the cap, and nothing for pickaxes two or more tiers below it.

A lease ends when you stop mining for too long, log out, or die — death also consumes your White Scroll. The owner can recall their pickaxe at any time with a 30-second grace period. End the lease voluntarily from the rentals menu and your White Scroll is returned.

Listing. From My Listings, click a pickaxe in your inventory, set your cash and Ancient Energy cut (0–50% each), and confirm. Heads up: any Ancient Energy stored on the pickaxe is cleared when it's listed. Collect your accumulated earnings any time from the Collect Tax page. You can recall, unlist, or blacklist a renter from My Listings.