Monsters & Map Modifiers
Every monster in an Expedition has a rarity, shown by the colour of its name. Magic and Rare monsters carry monster mods. The map itself can carry modifiers that you roll at the Expedition table.
Expedition monsters replaced the open-world shades and wraiths. Challenges, boards and clue tasks that ask for shade or wraith kills count Expedition monsters.
Monster rarity
| Rarity | Name colour | What it is |
|---|---|---|
| Normal | White | The ordinary monster of a pack. |
| Magic | Blue | Has one monster mod, worn as a prefix on its name. |
| Rare | Yellow | Has its own two-word name and 2 to 3 monster mods. It leads a pack, has far more life and rolls its loot more times. |
| Unique | Orange | The map's boss. On a Sacred Map, every fissure champion too. |
Rare monsters appear from area level 45.
Every monster of a map rolls the same loot. A Rare is worth more because it rolls it more often.
Monster mods
| Mod | What it does |
|---|---|
| Hasted | Moves and attacks faster |
| Deadly | Deals more damage |
| Fortified | Has more life |
| Vampiric | Heals when it hits |
| Chilling | Its hits slow you |
| Volatile | Explodes on death |
| Regenerating | Regenerates life |
| Empowering | Makes nearby monsters hit harder |
A Magic monster shows its mod in its name, as in "Hasted". A Rare shows its mods when you get close.
Map modifiers
Inscribe at the Expedition table rolls 1 to 4 of these onto your map, and Add a Modifier adds one more, up to 4. The table shows the value each one rolled.
- Monsters have X% more life
- Monsters deal X% more damage
- Packs have X% more monsters
- Area has X% more Magic monsters
- Area has X% more Rare monsters
- Monsters move X% faster
- You do not regenerate life
- The boss has X% more life and damage
- Area contains X additional packs of a hardened monster
The additional packs are one of five kinds: Frostbinders, Executioners, Deadeyes, Stormcallers or Bloodletters.
Every modifier adds item quantity, luck and Hunter XP to the map. The Modifiers tile on the table shows the map's totals:
- increased item quantity: more loot rolls from every kill.
- luck: better results from each roll.
- increased Hunter XP: adds together with your other increased Hunter XP, such as the gang upgrade.
- more monsters: from the pack size modifier.
A Map Votive adds its own line on top of the modifiers and uses no modifier slot. It adds monsters, not item quantity.
A Sacred Map only rolls the life, damage and no regeneration modifiers.
Counting your kills
/expeditiontop ranks players by Expedition monsters killed and shows the server's Magic and Rare totals. /stats shows your own Normal monster and Magic or Rare monster kills.