Injury
Injury is an Elite enchant that goes on an axe, up to level 3. It is tagged PvP.
What it does
Hitting a player stacks a slow (0.6% per stack per level, up to 5 stacks). Up to 9% slower at L3. Refreshes on hit; fades after 4s, or instantly if they hit you back.
At a glance
| Rarity | Elite |
| Max level | 3 |
| Goes on | Axe |
| Tags | PvP |
| Where it comes from | Wormhole rolls and Enchant Orbs |
Notes
- The slow is an attribute modifier, not the Slowness potion effect — but Predator checks for Injury stacks explicitly, so it counts anyway.
- Counterplay is built in: an injured player who lands a hit back on whoever injured them sheds every stack at once.
- Composure shakes stacks off defensively; Resilience makes them fade faster and bite less.
Exact values
These are the live settings the server runs this enchant on.
| Setting | Value |
|---|---|
slow-percent-per-stack-per-level |
0.6 |
max-stacks |
5 |
duration-seconds |
4 |
Related enchants
Composure, Predator, Resilience.
Listed on Sword & Axe Enchants. For how enchants are rolled, removed and moved, see Enchants.