AncientsWiki
You're viewing an old revision (#912, 8d ago) of Injury.

Injury

Injury is an Elite enchant that goes on an axe, up to level 3. It is tagged PvP.

What it does

Hitting a player stacks a slow (0.6% per stack per level, up to 5 stacks). Up to 9% slower at L3. Refreshes on hit; fades after 4s, or instantly if they hit you back.

At a glance

Rarity Elite
Max level 3
Goes on Axe
Tags PvP
Where it comes from Wormhole rolls and Enchant Orbs

Notes

  • The slow is an attribute modifier, not the Slowness potion effect, but Predator checks for Injury stacks explicitly, so it counts anyway.
  • Counterplay is built in: an injured player who lands a hit back on whoever injured them sheds every stack at once.
  • Composure shakes stacks off defensively; Resilience makes them fade faster and bite less.

Exact values

These are the live settings the server runs this enchant on.

Setting Value
slow-percent-per-stack-per-level 0.6
max-stacks 5
duration-seconds 4

Related enchants

Composure, Predator, Resilience.

Listed on Sword & Axe Enchants. For how enchants are rolled, removed and moved, see Enchants.