Pit Breaches
A Pit Breach is a timed wave fight that can appear inside an Expedition at area level 60 and up. The Erebus monsters that used to guard the Erebus Pit climb out of it. Players also call it "the breach".
How a breach works
- Find the sealed fissure. A run that has a breach shows the title "The ground splits..." when you come near it.
- Walk up to it. The breach opens and a timer starts at 15 seconds.
- Kill to hold it open. A ring of fire spreads out and Erebus monsters climb out of it in waves. Every kill adds 1 second.
- It seals when the timer runs out. Anything still standing sinks back and drops nothing.
A breach can drain for 60 seconds in all, however fast you kill. The bar at the top shows the time left and your kills.
A run has at most one breach. Not every run has one, and you can skip it: the breach is not part of clearing the map.
Pit Wardens
At area level 75 and up, 40 kills in one breach bring out the Pit Wardens. The timer stops while they are alive and starts draining again when they fall. They come in waves: kill a wave within 20 seconds and more follow.
Loot
Breach monsters drop the normal Expedition loot, with more rolls than an ordinary monster, plus drops of their own. Their own drops include Water of Lethe, Water of Acheron and the Orb of Moros. The Pit Wardens also drop Water of Styx, Ember of Phlegethon and the Unlit kill effect.
The waters are used at the Confluence.
Pit Breach Votive
A Pit Breach Votive on a map gives it a Pit Breach for certain, opening with 5 more seconds. It works at any area level and on a Sacred Map. See Map Votives.
Leaderboard
/erebustop (or /breachtop) ranks players by Erebus monsters killed in Pit Breaches.