Daily Bonuses
Your first kills and first blocks of each day come with a built-in boost — a daily pool you clear just by showing up. Open /daily to track your progress and the reset timer.
The idea is simple: logging in once a day to burn through your daily bonuses keeps you competitive against players who grind all day. Clear the pool early and you bank the best rates while they last.
First-kill bonuses
Each day, the first kills of certain Hunt targets grant boosted Hunter Points plus a bonus drop. The caps are per-target:
| Target | First-kill cap |
|---|---|
| Shades | 100 |
| Wraiths | 25 |
| Caravans | 40 |
| Warlord caravans | 10 |
The Hunter Points multiplier is tapered: you earn 3x for the first half of each cap, then 2x for the second half. So the earliest kills of the day are worth the most — the deeper into a cap you go, the smaller the boost. Those points feed straight into your Hunter Perks.
First-blocks bonus
Your first 10,000 mined blocks of the day earn +50% XP, Energy, Shards and Ore. That covers your Level XP, your Ancient Energy, your Mining Shards and your raw Ore — a flat boost across everything mining gives you. Mine those blocks early and the rest of your day's grind rides on top of full-rate progress already banked.
Reset and cross-server sharing
All daily progress is per-player and shared across servers — your shade count, caravan count and block count carry between core, polis and roads, so the bonus can't be farmed twice by hopping backends. Everything resets at 11 AM PT daily.
Version history
v2.0.0
- Added
/dailybonuses: the first 100 shades, 25 wraiths, 40 caravans and 10 warlord caravans give 3x then 2x Hunter Points plus a bonus drop, and the first 10,000 mined blocks give +50% XP, Energy, Shards and Ore. - All daily progress is per-player, shared across servers, and resets at 11 AM PT.