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Drachma and Tribute are the two Siege currencies. Mining pays Drachma and killing monsters pays Tribute. Both go straight into your balance with nothing to collect. You must own a base to earn either.

/drachma and /tribute show your balances, and /bal lists both. They show on the scoreboard while you are in the cell worlds.

Earning

What you earn depends on your base tier and your Vault level. The Earnings tile in /base shows your current rates.

At Vault level 1:

Base tier Drachma per 1,000 blocks mined Tribute per monster kill
Low Security 100 1
Medium Security 300 2
High Security 500 3
Maximum Security 750 3.75
VIP 1,050 6

A Magic monster pays 4 times a monster, a Rare 8 times and a boss 40 times. Higher level monsters pay more. Kills in Expeditions, fissures and boss fights all count. Only blocks you mine by hand pay Drachma.

The Maximum Security and VIP rows include their owner bonus: 25% more of both for Maximum Security and 50% more for VIP.

A higher Vault level pays more of both. The Earnings tile shows your rates at your current Vault level.

Other bonuses:

  • The gang upgrades Drachma Gained and Tribute Gained give up to 10% increased each.
  • The outpost buffs Hoard (Drachma) and Spoils (Tribute) give 30% increased as a major and 15% as a minor.
  • Raids pay both, and the weekly league rewards pay Drachma.

Guards killed in a raid pay no Tribute.

Spending

Currency Buys
Drachma Posts, traps and Vault levels
Tribute Guard training, Magic chance and a second move for each post, and the Tribute shop

Prices are on each tile in /base and the Garrison menu. See Siege Posts, Guards & Traps.

The Tribute shop

/tribute shop sells:

Item Tribute
Swarm or Gilded Map Votive 4,000 each
Warlord Votive 6,000
Pit Breach Votive 10,000
Hallowed Fissure Votive 15,000
16 Ichor 3,000
Netherite scrap 8,000
Echidna, Lamia, Thanatos or Hephaestus boss key 15,000 each

The exchange

/drachma exchange <amount|all> and /tribute exchange <amount|all> trade one for the other at 3 for 1, either way. Trades go in steps of 3. A miner can train a garrison this way and a hunter can build posts.

You cannot pay Drachma to another player, and money does not buy Drachma or Tribute.

The treasury and guard wages

Your base also has a money treasury. /base treasury shows it and /base deposit <amount|all> adds to it. Deposits cannot be taken back. Abandoning a base loses its treasury. Moving up a tier keeps it.

The treasury pays your guards. Every guard on a post takes an hourly wage, whether you are online or not. Better trained guards cost more, and so do higher base tiers. /base and /base treasury show the hourly wage and how long the treasury will last. You are warned when it has less than 2 hours left.

If the treasury cannot pay, your guards leave their posts. In a raid those posts start fallen, so the raider is handed their stars and destruction. Your Vault Keeper and traps still fight. A deposit puts the guards back.

What a raid can take

Your Vault is your treasury money plus your Drachma and Tribute balances. A raider who kills your Vault Keeper takes 20% of each above the amount your Vault level keeps safe. /base shows the safe amounts. A higher Vault level keeps more safe.

Last updated 3d ago