Soul Harvest
Soul Harvest is a Special enchant that goes on sword or axe. It has one level and is tagged PvE.
What it does
Every enemy you kill with the weapon in hand stores a soul, up to 10. Right-click to release them all as homing skulls. Each skull hits for 100% of your last melee hit with the weapon, then bursts for the same damage on every other enemy within 3 blocks.
Skulls go for the enemy you look at within 16 blocks, or the nearest one. They can't crit, don't proc, never hit players, and their kills store no souls. Souls are lost when you die, log out or change worlds.
It costs nothing to apply and can never be removed.
At a glance
| Rarity | Special |
| Max level | 1 |
| Goes on | Sword, Axe |
| Tags | PvE |
| Removable | No |
| Where it comes from | The Soul Harvest orb, a drop from Uber Thanatos. See Uber Bosses. |
Notes
- Your soul count shows on the action bar.
- There is no cooldown. The souls are the resource.
- You need to land a melee hit with the weapon before you can release.
- A skull whose target dies turns on the nearest enemy.
- A lone boss takes one hit per skull. In a pack, each skull also hits everything around its target.
- Boss kills and kills on boss adds store souls too.
- Right-clicking a chest or a door does not spend your souls. Sneak to release while looking at one.
- It is not a Proc, so Lucky does nothing for it.
Listed on Sword & Axe Enchants. For how enchants are rolled, removed and moved, see Enchants.