Gangs
Gangs are the social core of Ancients. Your squad shares a vault and bank, unlocks gang-wide upgrades, fights over outposts, raids rival cells, earns Gang Points, and climbs the leaderboard for weekly Obol payouts.
Creating a gang
Run /g create <name> — it's free. Names can be up to 12 characters and may only use standard letters, numbers, and symbols. You become the gang's Leader. /gang and /gangs work as aliases for /g everywhere.
One squad of four
New this map: a gang is a single squad of up to 4 members — including the leader. The old split between a 4-player roster and a smaller "active line-up" is gone, and so is the AFK auto-bench. Every seat counts, so pick your squad carefully.
Membership also sticks through logout now — you stay in your gang when you log off and step right back in when you return.
Roles run on a simple ladder: Leader → Co-Leader → Mod → Member. Higher roles can invite, promote, and manage the gang. See Gang Membership & Roles for the full command list.
In this section
These pages cover everything a gang does:
- Gang Membership & Roles — inviting, kicking, promoting, leaving, and the role ladder.
- Gang Vault, Bank & Living Together — shared item vault, money bank, gang chat, and no friendly fire.
- Gang Points — the gang currency that boosts your cells and gates upgrades.
- Gang Upgrades — permanent squad-wide bonuses to energy, XP, ore, and more.
- Gang Leaderboard & Payouts —
/gtop, total cell value, and weekly Obol prizes. - Outposts — capturable battlegrounds with powerful passive buffs.
- Cells — your home base and income engine, and the target of raids.
Version history
v2.0.0
- A gang is now a single squad of up to 4 members instead of a 4-player roster plus a 3-player active line-up; the old sub/bench/activate flow and AFK auto-bench were removed.
- Gang membership now persists through logout — you no longer drop out of your gang when you log off.