AncientsWiki

Level 1 to Ascension III: what to do at each step

What opens at each level and day, and what to do there. New? Read Your first day first.

The level cap calendar

The cap rises at 11 AM Pacific (/levelcap). Day 1 is a Friday.

Map day Weekday Level cap What the day opens
1 Fri 30 Iron and Lapis Mines, stone pickaxe, Low Security bases
2 Sat 45
3 Sun 60 Golden pickaxe and Redstone Mine, the PvP Pit, iron armour
4 Mon 70 Iron pickaxe and Gold Mine, Medium Security bases
5 Tue 80
6 Wed 85
7 Thu 90 Diamond pickaxe and Diamond Mine
8 Fri 95
9 to 11 Sat to Mon 100 Emerald Mine, Calcite Caverns, diamond armour, High Security bases
12 to 15 Tue to Fri 101 Ascension I
16 to 22 Sat to Fri 102 Ascension II, Netherite Mine, Maximum Security bases
23 Sat 103 Ascension III, the VIP base

At the cap you stop gaining XP and mining pays 50% increased Ancient Energy. Behind? A catch-up bonus speeds your XP until you Ascend. See Levels & The Level Cap.

Two rules

  • Move to the next mine the level it unlocks. Each ore pays more energy, from coal 16 to emerald 205.
  • Buy each pickaxe the day your level allows. Each mine opens at the level its pickaxe does. A new pickaxe starts at level 0, so enchant it before you retire the old one.

Levels 1 to 30 (day 1)

Level What opens What to do
10 Iron Mine, chainmail armour, the Mining Tree Chainmail comes from G-Kits, not /shop.
20 Your first vault door Always go in.
30 Lapis Mine, stone pickaxe, gold armour and weapons, Low Security base, AFK points Stone pickaxe $350. Low base $100,000, so mining starts paying Drachma.

Levels 30 to 70 (days 2 to 4)

Level What opens What to do
45 Rare Expedition monsters
50 Redstone Mine, golden pickaxe, a second Mining Tree build Golden pickaxe $750.
60 The PvP Pit, iron armour and weapons, Pit Breaches Iron armour $7,500 to $12,500 a piece. The Pit is full loot: bring gear you can lose.
70 Gold Mine, iron pickaxe, Medium Security base Iron pickaxe $2,500. Medium base $3,000,000.

Move up a base tier as soon as you meet the gate. Buildings rebuild free, the treasury moves with you, and pay rises from 100 to 300 to 500 Drachma per 1,000 blocks.

Levels 70 to 100 (days 4 to 9)

Level What opens What to do
90 Diamond Mine, diamond pickaxe $50,000. The last pickaxe before Ascension II.
100 Emerald Mine, Calcite Caverns, diamond armour and weapons, High Security base High base $30,000,000.

Use your Calcite time every day. Mine your daily threshold and tomorrow's time goes up 3 minutes, to 30. Miss it and it drops 3, never below 10.

Ascension I, II and III

Needs Earliest day Gives
Ascension I Level 100 12 Max level 101, +1 max heart, 50% increased energy gain, +1 jewel socket
Ascension II Level 101 16 Max level 102, +1 jewel socket, /summonmeteor. At level 102: netherite gear and the Netherite Mine
Ascension III Level 102 23 Max level 103, +1 jewel socket. At level 103: /fly

Each Ascension also gives 2 mining class points. The full list is in /ascend.

  • Ascend the day it opens. The climb back costs 1.5x, 2x then 3x XP whenever you start it, and the catch-up bonus stops.
  • Your level goes back to 1. Pickaxes and gear need their levels again, so keep your old ones.
  • You keep your Mining Tree points, mines, base, money and items.
  • Calcite needs a diamond pickaxe again, from level 90.

Daily checklist

Everything resets at 11 AM Pacific.

  • /levelcap: has the cap moved?
  • Daily bonuses in /daily. Mine your first 10,000 blocks before you cap if you can: their XP is wasted at the cap.
  • 3 Siege attacks from /base. They do not carry over.
  • Your Calcite time.
  • Season Pass dailies in /pass, and /vote.
  • At the cap, take every vault door and hold your XP Bottles. The game refuses them at the cap.

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Last updated 2d ago