AncientsWiki

Ancient Energy is the enchanting fuel — the currency that powers your pickaxe's growth. It's one of the three core currencies, but unlike Money it lives on your gear, not in a balance.

Charging it up

As you mine, energy charges directly into the pickaxe you're holding. There's nothing to claim. The stored total just grows, and you can read it right off the item tooltip. The more you mine, the more your held pickaxe banks.

Mining while you're sat at the level cap — or at the max level your prestige allows — pays 50% increased Ancient Energy, so a capped day is still a productive one.

What it powers

  • The Wormhole: items you throw in spend their stored energy to level up and roll enchants. This is the main sink, and the reason you charge a pickaxe in the first place.
  • The Calcite Wormhole: now that Calcite Charges are gone, every calcite enchant attempt is paid for in energy instead. An attempt starts at 1M at level 1 and climbs toward a ceiling set by the enchant's own max level — 15M for a max of 3, 18M for 4, 22M for 5 and 25M for 6. The cost comes out of the item's own stored energy first, then out of energy in your inventory.
  • Enchant orbs and other special items: energy charges enchant orbs and similar consumables. Exceptional orbs are the priciest: Momentum VI charges for 5M, Lucky IV for 15M, and Powerball IV for a hefty 100M.
  • Wands and bows: these now arrive with no stored energy at all. Click Ancient Energy onto one to charge it before you can fire it.
  • End-game pickaxe sinks: on the Path of the Ancients, rerolling or respeccing your pickaxe costs energy. Rerolls run from roughly 10M at P1 up to ~90M at P11; a respec costs double. Prestiging itself costs energy too, though the price of the early steps was cut sharply this season — see Pickaxe Prestige.

A pickaxe prestige that rolled Calcite Efficiency makes every calcite attempt on that pickaxe cheaper, which is the one stat that directly discounts a sink rather than filling the tap faster.

Moving energy around

Energy normally stays locked inside the item that holds it. Two commands let you pull it out and reshuffle it:

  • /extract <amount|all>: while holding a charged item, pulls energy out as physical Ancient Energy orbs you can store, trade, or move to other gear. Extracting is free in a safe zone but taxed outside one. The tax is per-rank, starting at 20% at your first rank and shrinking to 5% at the highest — so extract in a safe zone whenever you can.
  • /combine: merges loose energy orbs into a single stack.

Each orb carries its own amount — Ancient Energy orbs no longer stack (max stack size 1), so each one takes a slot. Energy-range rewards pay out the full rolled amount as a single orb rather than a pile of fixed-size ones.

Want to fund all this? Energy comes from mining, so a faster route through the Shop and the mines keeps your pickaxe charging.

Version history

v3.0.0

  • Calcite enchanting now costs energy. Charges are gone; each attempt at the Calcite Wormhole spends Ancient Energy, pulled from the item's stored energy first and then from your inventory.
  • Attempt costs start at 1M at level 1 and climb to a ceiling set by the enchant's max level: 15M for a max of 3, 18M for 4, 22M for 5 and 25M for 6.
  • Wands and bows now arrive with no stored energy. Click Ancient Energy onto one to charge it before firing.
  • Mining at your level cap, or at the max level for your prestige, again gives 50% increased Ancient Energy.
  • Pickaxe prestige energy costs were cut on wood, stone, gold, iron and diamond pickaxes.
  • Dying now drops the energy stored in your pickaxe (taxed at your rank's extract rate outside a safe zone). The pickaxe itself is always kept, with no White Scroll needed.

v2.0.0

  • Energy orbs now show a clean white amount with the name in Ancient purple (replacing the old gold styling); crate and box previews match.
  • Ancient Energy now reads as a clean value (e.g. 3M – 6M Ancient Energy) in crates and loot boxes instead of a raw stack count.
  • Ancient Energy orbs no longer stack. Each is its own slot.
  • New energy sinks added (pickaxe reroll/respec costs, Exceptional orb charging) to soak up surplus energy.
Last updated 7d ago