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Vaults of Plouton guide

The short version of the vaults. Mine ore, a bronze door opens, and you get five minutes to solve seals. Each seal opens a reliquary that pays you at once. Full reference: Vaults of Plouton.

Getting doors

Your first door opens at level 20 in any mine, the Netherite Mine included. After that, doors keep coming while you mine, and Ascending does not stop them.

  • Mine with your own swings. Only ore you break and time spent mining count. AFK brings no door.
  • Mine where there is room. A door needs an ore wall with space in front. With no wall in reach it opens as a hatch in the floor ahead of you, so look down. "Vault due. Mine somewhere more open." means move to a wider wall.
  • Always walk through. The door lasts 60 seconds and only you can use it. Nothing inside can hurt you, and you come back to the spot you left.
  • Get out of combat first. You can't enter while combat tagged. Stay at the door and it lets you in when the tag ends, if its 60 seconds haven't run out.
  • A door you never walked to is gone. So is one open when you log out.

Inside

One 5-minute timer covers three chambers: the Treasury, the Forge of the Telchines and the Heart of Plouton. Solve the seal and the chamber's reliquary opens and pays you on the spot.

  • Go down every time. Deeper chambers hold better reliquaries, and the Heart rolls its reliquary twice.
  • You keep every reliquary you opened, however the visit ends: time out, cave-in, log out or restart.
  • Only the Forge can cave in. The sign over the way down shows the risk. If it caves in you get 15 seconds to follow the lit route back up, and /plouton leave is blocked until it's over. The worst it does is cost you the Heart on that run.
  • Stuck on a seal? /plouton leave. You keep what you opened and go back to earning the next door. The next vault will most likely deal a different room.
  • Sneak and right-click takes back your last move. A lever, where there is one, resets the room.

All 17 seal rooms and their goals are on Vault Seals.

What you get

Reliquaries hold enchant orbs, crafting items, single-piece trims and loot found nowhere else. The loot follows your level when the door opened. Ascending keeps the level you Ascended at for vault loot, so it never sets your vaults back.

The Great Vault

Every seal solved (1 point) and chamber cleared (10 points) by anyone turns the four rings of the Great Vault. /greatvault shows progress. It opens about once a day, 5 minutes after chat announces it.

Go to every opening, whatever your level. There is no PvP, no monsters and you can't die. Any pickaxe works and the ore pays like mine ore. Click [Enter the vault] in chat or run /greatvault.

  1. The dig (up to 20 minutes). Follow the chime to buried reliquaries. Whoever hits one first keeps it, so don't wait. Keep digging the whole time: every digger gets a share at the close, and it waits for you if you leave.
  2. The race (10 minutes). The first player to Plouton's Treasury takes Plouton's prize. Everyone who finishes is paid, so finish even if you're far behind. Gold ledges are checkpoints.

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