Vaults of Plouton
The Vaults of Plouton are this map's season mechanic. They are part of mining: keep mining and a pair of bronze doors can open in the ore wall beside you. Behind them is a vault of your own, three chambers deep, with a seal to solve and a reliquary to open in each.
Getting a door
- Your first door opens at level 20. After that, doors keep coming as long as you are mining.
- Doors open in the eight mines, including the Netherite Mine.
- Only ore you break yourself counts, and only time spent mining. Standing idle or being AFK does not bring a door closer.
- The door stays open for 60 seconds. A title and a countdown tell you when it opens.
- The door is yours alone. It crumbles if you log out.
- You can't enter while in combat. The door waits until your combat tag ends or its time runs out.
- If the door crumbles while you were blocked from entering, the vault is not lost. You see "Door gone. Vault still due. Keep mining." and the next ore you break opens a new one.
- "Vault due. Mine somewhere more open." means there is no room for a door where you are. It needs an ore wall with open space in front of it.
- "Vault due. All rooms in use. Keep mining." means every vault is busy. Keep mining and it opens when one frees up.
Inside a vault
A vault is solo. There are no monsters and no PvP, and nothing in it can hurt you. You can't drop items or break blocks outside what a seal asks for.
You have 5 minutes for the whole visit, shared across every chamber. The boss bar shows the chamber, the seal's goal and the time left.
There are three chambers:
- The Treasury
- The Forge of the Telchines
- The Heart of Plouton
Every chamber is open to everyone. In each one:
- Solve the seal. There are 17 seal rooms across the three chambers, so two vaults in a row are rarely the same. Vault Seals lists them.
- The gate opens and the chamber's reliquary is yours. Its contents are hidden until you open it. It pays you at once and lists what you got in chat.
- Leave with it, or go down for a better one.
Deeper chambers hold better reliquaries. Reliquaries hold enchant orbs, crafting items and loot that exists nowhere else in the game. The reward follows your level when the door opened, and after you Ascend you keep the level you Ascended at.
The door is the only way in. You can't teleport into a vault, and /sethome does not work inside.
Leaving
- Run
/plouton leaveat any time to go back to the mine. Opening the reliquary in the Treasury or the Forge opens the way down (a stair, then a lift). It is not an exit. - After the Heart's reliquary, a disc lifts you out and the vault is cleared.
- When time runs out you are sent back to the mine.
- Logging out, a server restart or warping away ends the vault.
However the visit ends, you keep every reliquary you opened. Unless you warped somewhere else, you return to the spot in the mine you left from, with a few seconds of damage immunity. Hitting another player ends the immunity early.
If every lower chamber is in use when you go down, you wait at the stair and your timer stops until one is free.
Cave-ins
Going deeper can set off a cave-in. The sign over the way down shows the risk: 20% on the way to the Forge of the Telchines. The Heart has no cave-in.
A cave-in starts just after you open the reliquary in that chamber. The ceiling comes down and a lit route shows the way back up the stairs. You have 15 seconds. /plouton leave does not work during a cave-in.
Escape or not, you keep everything you opened. A cave-in ends the visit either way.
The Great Vault
Every seal solved and every chamber cleared by anyone on the server turns the rings of the Great Vault. When all four lock, it opens for everyone. /greatvault shows how close it is.
Quest line
The Vaults of Plouton quest line starts the first time you walk through a vault door. See Quests.
| Step | Task | Reward |
|---|---|---|
| The Bronze Door | Walk through a vault door | 75,000 Ancient Energy |
| First Seal | Solve a seal | 100,000 Ancient Energy |
| Three Reliquaries | Open 3 reliquaries | 150,000 Ancient Energy, 1 Mystery Jewel |
| Five Vaults | Walk through 5 more vault doors | 200,000 Ancient Energy |
| Out of the Rubble | Escape a cave-in | 300,000 Ancient Energy, 5 Enchant Dust (10%) |
| Down to the Heart | Reach the Heart of Plouton in 5 vaults | 400,000 Ancient Energy |
| Sealbreaker | Solve 30 more seals | 750,000 Ancient Energy, 2 Mystery Godly Enchant Orbs |
| Heir of Plouton | Rise out through the Heart 5 times | The Heir of Plouton title, 1 Enchant Reroll |
Commands
/plouton: a one-line reminder of how vaults work./plouton leave: leave your vault./greatvault(or/gv): Great Vault ring progress.