AncientsWiki

Ancients has two independent prestige tracks, and you can chase both at once: player prestige, which pushes your mining level past 100, and pickaxe prestige, which permanently upgrades a single Ancient Pickaxe (branded the Path of the Ancients).

This section covers player prestige in full and gives a short overview of pickaxe prestige — its dedicated pages carry the deep mechanics.

Player Prestige

Open the menu with /prestige. There are three tiers, each tied to a level:

Prestige Level required
Prestige I 100
Prestige II 101
Prestige III 102

Each prestige resets you to level 1 and raises your personal max level by one. You can only prestige once the season-wide level cap has climbed far enough to allow the next tier — cap 101 for P1, 102 for P2, 103 for P3 (see Levels & The Level Cap for the cap schedule).

Be warned: every prestige run is harder than the last. Each per-level XP requirement is multiplied — 1.5× on your P1 run, on P2, on P3 — so the grind back to 100 gets steeper every time.

Prestige I

  • Max level raised to 101
  • +1 max heart
  • 50% increased energy gain
  • Ores you mine respawn 2× as fast
  • 25% increased Calcite Caverns time

Prestige II

  • Max level raised to 102
  • Ores respawn 3× as fast
  • 25% increased Calcite Caverns key-component drop rate
  • 25% increased calcite charge drop rate
  • At level 102: netherite gear unlocked, plus access to /summonmeteor (2h cooldown) — see Meteors & Meteorites

Prestige III

  • Max level raised to 103
  • Ores respawn 4× as fast
  • At level 103: access to /fly (stand on the ground for 3s to activate)

Pickaxe Prestige

The second track is the Path of the Ancients — each Ancient Pickaxe prestiges on its own, up to Prestige 11. Hold the pickaxe and run /pickprestige (alias /pickaxeprestige) to open its menu.

Every prestige asks two things of that pickaxe: mine enough of your tier's ore with it, and pay Ancient Energy stored on it. Prestiging preserves everything — level, stored energy, and enchants all carry over.

The detailed requirements, the perk and stat rewards, and the P11 specialization live on their own pages:

Looking for prestige inside the Rift instead? That's a separate system — see Rift Prestige.

Version history

v2.0.0

  • Prestiging your level (P1/P2/P3) no longer hands out a reward lockbox — the milestones still grant all their usual unlocks, only the bundled box is gone.
  • Levelling gets harder after each prestige: P1 runs now cost 1.5× the base XP per level, P2 2×, and P3 3×.
Last updated 32d ago