The Great Vault
The Great Vault is the server-wide half of the Vaults of Plouton. Everyone's vault runs turn its 4 rings. When the fourth locks, it opens for the whole server: first a shared dig for buried reliquaries, then a race to Plouton's Treasury.
Turning the rings
/greatvault (or /gv) shows the rings and the points so far:
- Every seal anyone solves adds 1 point.
- Every vault chamber anyone clears adds 10 points.
The target is 8,000 points. A ring locks at each quarter of it, and each lock is announced to the server. Points past the target carry into the next cycle, up to one ring's worth.
At launch the Great Vault opens about once a day.
When it opens
When the fourth ring locks, chat says "All rings locked. Opens in 5 minutes." Then the opening line comes with an [Enter the vault] button.
/greatvaultand/warp greatvaulttake you in while it is open. While it is shut, both print the ring progress.- Homes and teleports into the vault drop you at the gate. You can't set a home inside.
Rules
- No PvP, no monsters, and nothing can kill you. A fall puts you back at the gate.
- Any pickaxe at any level can take part.
- The ore pays and procs like ore in the mines. Blocks don't grow back during an opening.
Stage 1: the dig
Everyone digs into one shared mass of gold ore for buried reliquaries. The dig lasts up to 20 minutes and ends early once enough reliquaries are found. The boss bar shows the time left and how many more finds end it.
- The dowsing chime. Hold a pickaxe and you hear a chime when a reliquary is near. It gets louder, higher and faster as you close in. Only you hear it. Rarer reliquaries chime fainter and from closer.
- Hit a reliquary to open it. Whoever hits it first keeps it.
- There are three kinds, named in the "Found" line: Copper Coffer, Azure Urn and Amethyst Reliquary.
- The number buried depends on how many players were online when the fourth ring locked.
Stage 2: Plouton's Sanctum
When the dig ends, everyone in the vault is lifted to the landing and the sanctum race opens for 10 minutes. Anyone who arrives late can still join.
- It is a race over an obstacle course to Plouton's Treasury. The first player in takes Plouton's prize, and everyone who finishes is paid. Your place shows when you arrive.
- Falling sends you back to the start of that section or to your last checkpoint. Gold ledges are checkpoints.
- The course is dealt fresh every opening.
- Each section tells you its trick on the action bar as you enter it:
| Section | Hint shown in game |
|---|---|
| Mint Floor | Tiles crumble, presses slam. |
| The Shaft | Climb. Gold ledges are checkpoints. |
| Vault Doors | One door in each wall is open, and it moves on. |
| The Strongroom | Find the way through. |
| Blinking Coins | Green ones are about to vanish. |
| Wind Cannons | The walls fire in turn. |
Once every runner has finished, the vault closes 15 seconds later.
When it closes
Everyone is sent to spawn and chat reports how many reliquaries were found.
- Players who dug during the opening get a dig share. Blocks broken by Shatter and Powerball count toward it.
- If you left before the close, your share is paid the next time you log in.
Loot
The Great Vault has its own loot, separate from the small vaults. Its tier follows your level, and after you Ascend you keep the level you Ascended at.