Gangs and outposts guide
Join a gang on day 1. Full rules: Gangs, Gang Upgrades, Outposts.
What a gang gives you
A gang is up to 5 players, leader included.
- Upgrades that apply to every member.
- A shared gang vault, once the gang buys its first row.
- Outposts. You can't warp to one without a gang.
- Gang top: the top 3 gangs are paid Obols every week, and the top 10 earn Reputation at the end of the map.
- No friendly fire. At KOTH everyone outside your gang is disguised.
Finding one
/g recruitopens the recruit board. A board join starts a 2 hour trial you can leave at once. A gang only gets 2 instant exits a day.- Otherwise leaving takes 24 hours, so pick with some care.
/g create <name>is free.
Upgrades: what to buy first
/g upgrades. Upgrades cost money only, and whoever buys a level pays from their own balance. The gang bank does not pay. Levels 1 to 4 cost $100k, $250k, $700k and $1.75M. From level 5 each costs $5M or more.
- The first four levels of Energy Gain, XP Gain and Ore Gain. Each level is 1% increased for the whole gang. Four levels cost $2.8M a track.
- The first Gang Vault row, $100k, if the gang wants shared storage.
/g vaultworks in a safe zone only. - Whatever the gang does most. Expedition Item Quantity, Boss Keys Found and Hunter XP Gained for Expedition gangs. Shard bonus for gangs that mine shards.
- Drachma Gained and Tribute Gained if your members own Siege bases. They cap at 10 levels, about $58M a track.
- Then more levels on the tracks you use.
This order is a starting point from the prices, with no Map 5 play data yet.
Don't disband to reshuffle members. Disbanding loses the gang's upgrades.
Outposts
| # | Outpost | Gear limit |
|---|---|---|
| 1 | The Chain Garrison | Chain gear and wood weapons |
| 2 | The Gilded Stronghold | Gold or lower |
| 3 | The Iron Fortress | Iron or lower |
| 4 | The Diamond Citadel | Diamond or lower |
| 5 | The Netherite Bastion | Netherite or lower |
/outpost shows today's buffs and who holds each one. /outpost <1-5> warps you. The warp is refused if anything in your inventory is above the limit, worn or not.
- Start at the Chain Garrison. Everyone fights on even terms with little to lose. Chainmail only comes from the Aegis and Ares G-Kits claimed under level 30. Wooden swords and axes are in
/shop. - Deaths are full loot, and you are banned from outposts for 5 minutes, longer if you keep dying.
- A gang holds one outpost. Capturing a second releases the first.
- Capture only advances while yours is the only gang in the circle, so clear the point first. A point another gang holds drains to neutral first.
- An outpost decays while every member is offline.
- Only one account per connection can be inside.
Fighting and gear: PvP guide.
Which major to hold
Buffs rotate daily. Check /outpost and take the major that fits what your gang is doing.
| Your gang is | Hold | What it gives |
|---|---|---|
| Leveling, under the level cap | Experience | 20% increased XP gain, 50% increased shards |
| Mining at the level cap | Energy | 50% increased energy gain, 50% increased ores from meteorites |
| Mining for money | Wealth | 20% increased ore drops, 20% increased sell value |
| Running Expeditions and bosses | PvE | 25% more PvE damage, 10% less PvE damage taken, 10% chance to double PvE drops, 20% increased luck on PvE loot |
| Working the Calcite Caverns | Calcite Caverns | More key component chance, cheaper calcite enchant attempts, faster respawn |
| Building Siege bases | Drachma | 30% increased Drachma gained |
| Training guards | Tribute | 30% increased Tribute gained |
- Switch from Experience to Energy once most of the gang is capped. XP does nothing at the cap.
- Use the minor to break a tie.
- If the major you want is behind a gear limit you can't win at, or out of rotation, take the next best.
Gang top
/gtop scores the trophies your best 5 members hold above the 400 everyone starts with.
- Every member should own a Siege base and use their 3 attacks a day.
- The weekly Obols only pay members who attacked at least once that week.
Read the teaming and trucing rule at ancients.gg/rules before you make a deal with another gang.