Siege guide: your base, your three attacks, your trophies
You own one base, build it with Drachma and Tribute, and raid other bases alone. Full rules: Siege Bases, Siege Posts, Guards & Traps, Siege Raids.
Day 1
- Buy a Low Security plot in
/cellat level 30 for $100,000. Do it even if you never raid: without a base you earn no Drachma and no Tribute. - Place your free first post in
/base, then spend the Drachma and Tribute you have. What you have spent can't be raided. - Use your three attacks. A new base can't be attacked for 24 hours and your first attack ends that grace. Attacks don't carry over, so don't skip them to keep it.
Currencies
| Currency | From | Pays for |
|---|---|---|
| Drachma | Mining blocks by hand | Posts, traps and the Vault |
| Tribute | Killing monsters and bosses | Training guards, Magic chance, second moves, /tribute shop |
| Money | The usual ways | Guard wages, through the base treasury |
/drachma exchange and /tribute exchange trade 3 of one for 1 of the other. Use them only when stuck. More: Drachma & Tribute.
Build order
- Upgrade the Vault with Drachma. It raises all the Drachma and Tribute you earn afterwards and keeps more safe. It has 3 levels and carries over when you move up a tier.
- Fill all 5 pads with posts.
- Level the posts, but leave each last level for late in the map. It costs many times the level before.
- Train guards in Garrison (
/base) with Tribute. - Buy Magic chance before second moves on your strongest posts. Magic chance is five steps of 10%, the first for 2,500 Tribute. A second move costs 45,000 Tribute.
This order is a starting point with no Map 5 defence data. Removing a post refunds half its Drachma.
Attacking
/siege, then Find a Raid. You get one base near your trophies. Cancelling is free, but you get the same base back until you attack it or the day resets.
- 3 attacks a day. They reset at 11 AM Pacific and don't carry over.
- A raid is solo PvE. Bring your Expeditions gear and Hunter tree build.
- The clock is 95 seconds at Low, 170 at Medium, 240 at High and Maximum Security, 300 at VIP.
- Flying, elytra, ender pearls, chorus fruit, wind charges and Riptide don't work.
- Dying keeps your inventory but ends the raid, scored on the stars you had. A raid with no star loses trophies.
Stars: kill the Vault Keeper, fell half the buildings, fell every building. One star is a win.
Kill the Vault Keeper first when the clock is short. Only that takes the loot: 20% of the defender's treasury money, Drachma and Tribute above what their Vault keeps safe. Read the scouting report before you attack. Traps are not on it.
Defending
Only what sits above the "Vault keeps ... safe" line in /base can be taken, and only if your Vault Keeper dies.
- Spend Drachma and Tribute before you log off.
- Keep the treasury paid, not full. Guards are paid from it every hour, online or not. You are warned under 2 hours left. Top up with
/base deposit <amount>. - If it can't pay, your guards leave and their posts start the next raid fallen.
- Deposits can never be withdrawn, and money above the safe amount is raidable.
Moving up a tier
| Tier | Plot price | Needs | Pads |
|---|---|---|---|
| Low Security | $100,000 | Level 30 | 5 |
| Medium Security | $3,000,000 | Level 70 | 10 |
| High Security | $30,000,000 | Level 100 | 15 |
| Maximum Security | $10,000,000,000 | Ascension 2, level 102 | 20 |
| VIP | $30,000,000,000 | Ascension 3, level 103 | 25 |
There are 10 Maximum Security bases and 1 VIP base, so for most players High is the last move.
- Move the day you meet the gate and can afford it. Buy the plot in
/cells, then Rebuild from blueprint in/base. Buildings come back free at the levels you paid for, and the treasury comes with you. Wages are higher, so check them after. - Empty your chests and pick up your mannequins before you move.
- Never abandon a base. Buildings are removed with no refund and the treasury is lost.
Trophies
- Everyone starts at 400. Silver is 800, Gold 1,400, Ancient 2,400.
- Attack at least once a week. Friday league rewards pay Obols and Drachma only if you did.
- Gang top counts your gang's best 5 members' trophies above 400. See the gangs and outposts guide.
/siegetop shows the boards. Details: Siege Trophies & Leagues.