AncientsWiki

Pickaxe Prestige Rewards: Paths, Perks & Stats

Every pickaxe prestige hands you exactly one reward to choose — a powerful path perk at the milestones, or a base stat at every level in between. This page covers what lands at each level, the three paths and their perks, the shared stat pool, and the tokens that let you retune a finished pickaxe. For how to actually earn each prestige, and the full block and Ancient Energy cost of every level on every pickaxe tier, see Pickaxe Prestige.

One reward per level

Season 2 flattened the old mixed layout — now every level grants a single reward:

Prestige You get
1, 5, 10 A path perk
2, 3, 4, 6, 7, 8, 9 A base stat
11 Your Tartarus perk only; see Tartarus Prestige

That's 3 perks and 7 stats over the run. Your first perk now lands at Prestige 1 instead of P3, so the payoff comes much sooner. Prestige 11 grants only its Tartarus specialization, no extra base stat tacked on.

The three paths

Picking your first path perk at Prestige 1 commits that pickaxe to one of three paths for good. Each path carries a passive bonus on top of its perks:

  • Shatter: area-of-effect perks that amplify the Shatter enchant. Passive: 7% increased Shatter proc rates.
  • Powerball: extra projectiles and chaining. Passive: 12% increased Powerball proc rates.
  • Proc Manipulation: better proc odds with pity mechanics. Passive: 5% increased proc rates.

Your later perks (P5, P10) come from the same path you committed to. Every path now offers 4 perks to pick 3 from, so no path is a forced full sweep.

Path perks

Perk values roll randomly within a range when you pick them, and each perk rolls a single range regardless of which slot you take it in. The menu shows the exact roll.

Path Perk What it does Roll
Shatter Cluster Bomb Chance for a second Shatter at +3 radius on the same block 6%–10%
Shatter Residual Knowledge Shattered blocks give partial XP and bonus Ancient Energy 3%–6%
Shatter Core Breach Every 20th Shatter erupts with a much larger radius +3 to +5 radius
Shatter Shatterstorm Shatter sends a march of aftershocks ahead of you 25%–45% extra total volume
Powerball Swarm Powerball launches more balls, and each one carries its own block budget 30%–60% more balls
Powerball Meteor Chance for a Powerball to arrive as one giant comet that bores a 3x3 tunnel 10%–18%
Powerball Fission A spent Powerball splits into fragments that carry on at half the budget 2–3 fragments
Powerball Barrage Every 150 blocks mined, a free Powerball volley fires on its own 6–10 balls
Proc Amplified Odds Flat global proc chance, increased (additive) 16%–24%
Proc Overcharge A single block force-procs every procable enchant you have at once 8–15 per 1,000 blocks
Proc Twinned When an enchant procs, a chance for a different procable enchant to fire too 20%–35%
Proc Second Chance When an enchant procs, chance to proc that same enchant again on the next block 11%–19%

Each perk has its own page with the exact mechanics, counters and interactions, follow the links above.

Natural procs vs forced procs

Three perks — Overcharge, Twinned and Second Chance — work by force-firing an enchant instead of letting it roll. The distinction matters:

  • A forced proc runs the enchant's full pipeline, so all the path perks attached to that enchant still apply. A Twinned or Overcharged Shatter can still roll Cluster Bomb and Core Breach; a forced Powerball still gets Swarm, Meteor and Fission.
  • A forced proc skips the chance roll, so Amplified Odds, trims and other increased-proc bonuses do nothing for it directly. They still help by making the natural procs that trigger these perks more common.
  • A forced proc does not arm Second Chance. Only a natural proc does, which is what stops the three from chaining into each other endlessly.

The five procable mining enchants are Shatter (upgrading to Cataclysmic Shatter if you have it), Feed, Transfuse, Super Breaker and Powerball. Overcharge and Twinned only ever pick from that list, so the more of the five you carry, the more both perks are worth.

Seven perks were retired in the map-3 rework: Echoed Impact, Expanding Shatter, Chain Burst, Surpassing, Everlasting Powerball, Rising Probability and Proc Party. A pickaxe still carrying one keeps all of its other perks. The retired slot simply reads as empty.

Base stats

Base stats are shared across all paths, roll within a range, and each can be taken once per pickaxe. The exact range always shows in the menu.

Stat Roll
Ore Gain 20%–35% increased
Energy Gain 12%–22% increased
XP Gain 10%–15% increased
Shard Chance 15%–30% more
Global Proc Chance 6%–10% increased (additive)
Calcite Efficiency 50%–100% cheaper calcite attempts
Energy Capacity 200%–400% more
Reduced Extract Tax 50%–100% less
Ore Respawn Rate 50%–100% more
Meteorite Energy 20%–35% increased
Meteorite Ores 30%–50% increased
Mining Speed 12%–18% increased

Calcite Efficiency replaced the old Calcite Charge Find when Calcite Charges were removed. Instead of raising a drop rate, it now reduces the Ancient Energy cost of every calcite enchant attempt made on that pickaxe. The cost is divided by 1 + the rolled value. Existing rolls kept their number, so a pickaxe that already had the stat carries it straight over. It only works on pickaxes.

Read the wording carefully: increased is additive (it shares a pool with every other increased bonus of the same kind), while more is a separate multiplier. Shard Chance, Energy Capacity and Ore Respawn Rate are more; the rest are increased. Mining Speed is now increased too, and pools with every other increased mining speed source on the server rather than multiplying on top of them. The same goes for Global Proc Chance and Amplified Odds — proc-chance bonuses from prestige and trims add together into one bonus.

Meteorite stats only matter if you mine the things they boost, and proc stats scale with how many enchants you've stacked on the pickaxe.

Retuning with tokens

Token items let you adjust a prestiged pickaxe after the fact — drag one onto the pickaxe to use. Each token also costs some Ancient Energy on top (shown on the Pickaxe Prestige page):

  • Perk Swap Token: swap one unlocked perk for any path perk.
  • Perk Reroll Token: reroll the value of every perk; the types stay the same.
  • Stat Swap Token: swap one stat for a random new one.
  • Stat Reroll Token: reroll the value of every stat.

The four now share one look, so you can tell them apart at a glance: gold coins with gold names for the two Perk tokens, steel coins with aqua names for the two Stat tokens, each stamped with a swap or reroll glyph.

Version history

v3.0.0

  • Seven path perks were replaced. Echoed Impact, Expanding Shatter, Chain Burst, Surpassing, Everlasting Powerball, Rising Probability and Proc Party are gone; a pickaxe carrying one keeps its other perks and the retired slot reads as empty.
  • New Shatter perks Core Breach and Shatterstorm; new Powerball perks Swarm, Meteor, Fission and Barrage; new Proc perks Overcharge and Twinned.
  • The Powerball path now has 4 perks to pick 3 from, matching Shatter and Proc.
  • The Calcite Charge Find shared mod is now Calcite Efficiency. It reduces calcite enchant attempt costs on that pickaxe, and existing rolls keep their value.
  • Prestige Mining Speed is now increased, pooling additively with every other mining speed source.
  • The four prestige tokens now share one look: gold coins and gold names for the Perk tokens, steel coins and aqua names for the Stat tokens.

v2.0.0

  • Prestige rewards restructured to one reward per level — a path perk at P1, P5 and P10, and a base stat at every level in between (3 perks + 7 stats). Your first perk now lands at Prestige 1, and Prestige 11 grants only its Tartarus perk.
  • Path perks rebalanced — Surpassing, Chain Burst, Everlasting Powerball, Second Chance, Cluster Bomb and Expanding Shatter all roll lower.
  • Base stat rolls lowered (Energy Gain, Ore Gain, Mining Speed, Global Proc Chance, Meteorite Energy, Shard Chance), and perks now roll the same range at every prestige slot.
  • Mining proc-chance bonuses (prestige, trims, the of Overload rune) now add together into one bonus instead of multiplying, so Amplified Odds and Global Proc Chance read as additive.
Last updated 9d ago