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Pickaxe Prestige Rewards: Paths, Perks & Stats

Every pickaxe prestige hands you exactly one reward to choose — a powerful path perk at the milestones, or a base stat at every level in between. This page covers what lands at each level, the three paths and their perks, the shared stat pool, and the tokens that let you retune a finished pickaxe. For how to actually earn each prestige, see Pickaxe Prestige.

One reward per level

Season 2 flattened the old mixed layout — now every level grants a single reward:

Prestige You get
1, 5, 10 A path perk
2, 3, 4, 6, 7, 8, 9 A base stat
11 Your Tartarus perk only — see Tartarus Prestige

That's 3 perks and 7 stats over the run. Your first perk now lands at Prestige 1 instead of P3, so the payoff comes much sooner. Prestige 11 grants only its Tartarus specialization — no extra base stat tacked on.

The three paths

Picking your first path perk at Prestige 1 commits that pickaxe to one of three paths for good. Each path carries a passive bonus on top of its perks:

  • Shatter — area-of-effect perks that amplify the Shatter enchant. Passive: 7% increased Shatter proc rates.
  • Powerball — extra projectiles and chaining. Passive: 12% increased Powerball proc rates.
  • Proc Manipulation — better proc odds with pity mechanics. Passive: 5% increased proc rates.

Your later perks (P5, P10) come from the same path you committed to.

Path perks

Perk values roll randomly within a range when you pick them. In Season 2 each perk rolls a single range regardless of which slot you take it in — the old P3/P5 vs P8/P10 split is gone — and several perks were retuned lower to keep proc-chains in check. The menu shows the exact roll.

Path Perk What it does Roll
Shatter Cluster Bomb Chance to proc Shatter 10 extra times within 3 blocks 5%–8%
Shatter Echoed Impact Shattered blocks can count as a normal break and proc most enchants 1.0%–3.0%
Shatter Residual Knowledge Shattered blocks give partial XP and bonus Ancient Energy 2%–5%
Shatter Expanding Shatter Chance for +1 Shatter radius 25%–35%
Powerball Surpassing Extra projectile chance 50%–80%
Powerball Chain Burst Powerball can proc itself once 15%–25%
Powerball Everlasting Powerball Powerball lasts longer 15%–25%
Proc Amplified Odds Flat global proc chance, increased (additive) 12%–18%
Proc Rising Probability Each non-proc block adds increased proc chance for that enchant until it procs 1.0%–2.0%
Proc Proc Party Every 30 blocks, the next 3 each force-attempt a random procable enchant
Proc Second Chance When an enchant procs, chance to proc it again on the next block 8%–14%

Base stats

Base stats are shared across all paths, roll within a range, and each can be taken once per pickaxe. Several rolls were lowered for Season 2; the exact range always shows in the menu.

Stat Roll
Ore Gain 20%–35% increased
Energy Gain 12%–22% increased
XP Gain 10%–15% increased
Shard Chance 15%–30% more
Global Proc Chance 6%–10% increased (additive)
Calcite Charge Find 50%–100% increased
Energy Capacity 200%–400% more
Reduced Extract Tax 50%–100% reduced
Ore Respawn Rate 50%–100% increased
Meteorite Energy 20%–35% increased
Meteorite Ores 30%–50% increased
Mining Speed 12%–18% more

Read the wording carefully: increased is additive (it shares a pool with other increased bonuses), while more is a separate multiplier. Shard Chance, Energy Capacity and Mining Speed are more (multiplicative); everything else here is increased (additive). The same goes for Global Proc Chance and Amplified Odds — proc-chance bonuses from prestige, trims and the of Overload rune now add together into one bonus rather than multiplying.

Meteorite stats only matter if you mine the things they boost, and proc stats scale with how many enchants you've stacked on the pickaxe.

Retuning with tokens

Token items let you adjust a prestiged pickaxe after the fact — drag one onto the pickaxe to use. In Season 2 each token also costs some Ancient Energy on top (shown on the Pickaxe Prestige page):

  • Perk Swap Token — swap one unlocked perk for any path perk.
  • Perk Reroll Token — reroll the value of every perk; the types stay the same.
  • Stat Swap Token — swap one stat for a random new one.
  • Stat Reroll Token — reroll the value of every stat.

Version history

v2.0.0

  • Prestige rewards restructured to one reward per level — a path perk at P1, P5 and P10, and a base stat at every level in between (3 perks + 7 stats). Your first perk now lands at Prestige 1, and Prestige 11 grants only its Tartarus perk.
  • Path perks rebalanced — Surpassing, Chain Burst, Everlasting Powerball, Second Chance, Cluster Bomb and Expanding Shatter all roll lower.
  • Base stat rolls lowered (Energy Gain, Ore Gain, Mining Speed, Global Proc Chance, Meteorite Energy, Shard Chance), and perks now roll the same range at every prestige slot.
  • Mining proc-chance bonuses (prestige, trims, the of Overload rune) now add together into one bonus instead of multiplying, so Amplified Odds and Global Proc Chance read as additive.
Last updated 32d ago