AncientsWiki

A duel is a 1v1 fight in a private arena, started with /duel <player>. You choose what is at stake before it starts. Gang mates can duel each other.

Starting a duel

Both players must be in a safe zone and within 10 blocks of each other. Duels can't be started or watched from the Expeditions server: /spawn first.

  1. Run /duel <player>. A menu opens where you set the options, then press Send Challenge.
  2. The other player has 30 seconds to answer with /duel accept <player> or /duel deny <player>. They see your options but can't change them.
  3. Both of you get the wager screen. Put in the items you want to bet, or nothing, and both press Accept. The winner takes both wagers.
  4. You are both teleported to the arena. After a 5 second countdown the fight starts.

You can send one request every 30 seconds. /duel cancel withdraws a request you sent. Players who have turned requests off can't be challenged.

Options

Option What it does
Risk Inventory Off by default. When on, the loser's entire fighting inventory goes to the winner.
Max Duration 5 to 60 minutes in steps of 5, 30 by default. The duel ends as a draw after this.
Arena Random, or one you pick. If your pick is busy you get a random free one.

During the fight

  • The only commands that work are /feed, /eat, /fix, /fixall and /duel forfeit.
  • Pets do nothing in a duel.
  • /duel forfeit gives up. Logging out counts as a forfeit.

How a duel ends

A duel ends when one player would die, when someone forfeits, or as a draw when the time runs out. Nobody actually dies: the killing hit ends the fight instead.

Both players go back to spawn and everything waits in /duel collect:

  • Winner: your inventory and both wagers. With Risk Inventory on, the loser's inventory too.
  • Loser: your inventory, unless Risk Inventory was on.
  • Draw: each player gets their own inventory and their own wager back.

Your inventory is recorded when the fight starts and that record is what comes back, so an item dropped or handed over mid-fight returns to its owner.

You can't start another duel until you have emptied /duel collect.

Spectating

/duel spectate <player> takes you to a duel in progress. You must be in a safe zone and out of combat. /duel leave takes you back.

Commands

Command What it does
/duel <player> Challenge a player
/duel accept <player> Accept a challenge
/duel deny <player> Turn a challenge down
/duel cancel Withdraw your challenge
/duel forfeit Give up the fight
/duel spectate <player> Watch a duel
/duel leave Stop watching
/duel collect Take your items after a duel

For open-world fighting see PvP Basics. For scheduled brackets in kit gear see the PvP Tournament.

Last updated 3d ago