Chain (Projectiles)
Chain makes a shot bounce from the enemy it hit to the nearest enemy it has not hit yet. Each point of Chain is one more bounce.
Where it comes from
| Source | Weapon | Chain |
|---|---|---|
| Chain | Wand | +1 per level, up to 2 |
| Some unique jewels | Bow or wand | Read the jewel once identified |
How it works
- Each bounce deals 60% of the hit before it, so the second bounce deals 36% of the first hit.
- A shot looks for the next enemy within 10 blocks. Far Reach adds 15% increased chaining range per level on a wand.
- It never bounces to an enemy the shot already hit. With no other enemy in range, the shot just ends.
- Wand chains need line of sight. Phantom Beam at its top level lets them pass through walls.
- Chain is used last. A shot only chains once it has no Pierce left and did not Fork on that hit.
Order of Pierce, Fork and Chain
When a shot hits an enemy it checks Pierce first, then Fork, then Chain. See Pierce for the full order.
See also
Last updated 31h ago