AncientsWiki

Bandits are monsters that roam the unsafe parts of the overworld in packs. They are named Bandit and Bandit Archer, and they leave you alone until you hit one.

Where they are

  • Up to 20 bandits are out at once, in packs of 2-4.
  • A pack always has a Bandit in it. The others can be Bandits or Bandit Archers.
  • They walk the open map and stay away from guard posts and safe zones.
  • Bandits are not saved over a restart. New packs arrive a few at a time afterwards.

Fighting them

  • A bandit never starts a fight. Hit one and its whole pack turns on you.
  • Run to the guards and the pack drops the chase.
  • Every bandit is a level 60 monster. It shows a Life bar and fights like the monsters in Expeditions.
  • Every weapon hurts them: swords, axes, bows and wands.
  • Your PvE bonuses and PvE lines apply against bandits. Your PvP lines do not, including the lines on gear that bandits drop.
  • Bandits reach 3 blocks in melee, like other monsters.

Hunter XP

A bandit kill pays Hunter XP as a level 60 monster. A Hunter booster only counts in Expeditions, so it does not boost bandit kills.

Loot

Bandits have their own loot and do not drop Expedition monster loot. Every kill drops one pick from the bandit pool, and the killer gets first pick of it. The pick is Enchant Dust or one of:

A kill can also drop rarer extras on top: more scrolls, a Dust Satchel or a pet item.

Bandit trims and the bandit offhand salvage for 100,000 Ancient Energy each at the Salvage Bench.

Last updated 3d ago