Pierce (Projectiles)
Pierce lets an arrow or wand beam pass through an enemy and keep flying to the next one. Each point of Pierce is one more enemy the shot goes through.
Where it comes from
| Source | Weapon | Pierce |
|---|---|---|
| Piercing Shot | Bow | +1 per level, up to 3 |
| Pierce | Wand | +1 per level, up to 3 |
| Jewel lines | Bow or wand | A chance per shot to pierce 1 more enemy |
| Some unique jewels | Bow or wand | Read the jewel once identified |
How it works
- A piercing shot deals its full damage to every enemy it passes through. Pierce does not lose damage per enemy.
- It flies straight. It only passes through enemies, never walls.
- A shot never hits the same enemy twice.
- Pierce is used up first. A shot only Forks or Chains once it has no Pierce left.
Order of Pierce, Fork and Chain
When a shot hits an enemy it checks these in order:
- Pierce if it has any left: it flies on in a straight line.
- Fork if it can: it splits into more projectiles.
- Chain if it has any left: it turns toward the nearest enemy it has not hit.
- Otherwise it ends.
So a wand with Pierce 2 and Chain 2 goes through two enemies, then bounces to two more.
See also
Last updated 31h ago