Vaults of Plouton guide
The Vaults of Plouton are this map's season mechanic. You get them by mining: a bronze door opens in the ore wall, you step through, and you have five minutes to solve seals. Each seal you solve opens a reliquary, the chamber's treasure casket. This guide covers how to get doors, what to do inside, when to go deeper and how to get paid at the Great Vault. The full reference is on Vaults of Plouton.
Getting a door
Mine ore in any of the mines, the Netherite Mine included. Your first door opens at level 20. You level up by mining ore. After that, doors keep coming as long as you are mining, and Ascending, which sets your level back to 1, does not stop them.
- Mine with your own swings. Only ore you break yourself counts, and only time spent mining. Standing still or going AFK brings no door.
- Mine where there is room. A door needs an ore wall with open space in front of it. With no wall in reach it opens as a hatch in the floor just ahead of you, so look down as well. If the action bar says "Vault due. Mine somewhere more open.", move to a wider stretch of wall and keep breaking ore.
- Watch for the title. "Vault of Plouton / Door open. Enter within 60s" shows in the middle of your screen, with a countdown on the action bar. The door stays open for 60 seconds and only you can use it.
- Always walk through. Nothing inside can hurt you, the visit is 5 minutes at most, and you come back to the spot you left with a few seconds of damage immunity.
- Get out of combat first. You can't enter while you are combat tagged, and chat says "No entry while in combat." Stop fighting and stay at the door. It lets you in when the tag ends, if its 60 seconds have not run out. If it crumbles while you stand at it, chat says "Door gone. Vault still due. Keep mining." and the next ore you break opens a new one.
- A door you never walked to is gone. So is one that is open when you log out.
- "Vault due. All rooms in use. Keep mining." means every vault is busy. Keep mining and the door opens when one is free.
New to mining? Start with Mining and the mining guide.
Inside: five minutes, three chambers
One timer covers the whole visit. The boss bar shows where you are, the seal's goal and the time left.
- The Treasury
- The Forge of the Telchines
- The Heart of Plouton
Every chamber works the same way:
- Solve the seal. The gate opens and the chamber's reliquary opens with it. It pays you at once and lists what you got in chat.
- Go down to the next chamber, or run
/plouton leaveto go back to the mine. After the Heart, a disc lifts you out.
A reliquary pays the moment its seal breaks, so it is yours however the visit ends: time running out, a cave-in, a log out or a restart.
The controls are the same in every seal room:
- Right-click acts.
- Sneak and right-click takes back your last move.
- A lever, where the room has one, resets the room.
- Left-click does nothing unless the room tells you to mine.
If the way down says "Lower chambers full", wait at the stair. Your timer stops while you wait.
Go deeper or leave
Go down every time. Deeper chambers hold better reliquaries, and the Heart rolls its reliquary twice.
Only the step from the Treasury down to the Forge can cave in. The sign over the way down names the next chamber, and shows a cave-in risk when that chamber has one. If the Forge caves in, it starts just after its reliquary opens. You get 15 seconds to follow the lit route back up the stairs, and /plouton leave does not work until it is over. Escape or not, you keep every reliquary you opened. The cave-in only ends the visit, so the worst it does is cost you the Heart on that run. The Heart itself never caves in.
Running out of time is the same: you are sent back to the mine with everything you opened.
Seals
Each vault deals you one seal per chamber from 17 rooms. The room's name and goal show as a title when you arrive. These are the goals the game gives you. Vault Seals has what each room tells you on arrival.
| Chamber | Room | Goal |
|---|---|---|
| The Treasury | The Treasury (mirrors) | Turn the mirrors to light the sun disc |
| The Treasury | The Treasury (coin pit) | Cross the coin pit |
| The Treasury | The Strongroom | Turn every arrow to the gold mark |
| The Treasury | The Weighing Hall | Make both pans weigh the same |
| The Treasury | The Urn Gallery | Find all 8 pairs |
| The Treasury | The Gilded Floor | Walk the lit path |
| The Forge | The Forge of the Telchines | Run the gold to the mould |
| The Forge | The Ore Yard | Push every cart onto a gold mould |
| The Forge | The Pouring Floor | Get exactly the amount shown in one crucible |
| The Forge | The Gear Hall | Link the drive to the gate wheel |
| The Forge | The Hammer Floor | Cross the hammer floor |
| The Heart | The Heart of Plouton (facets) | Mine the lit facets |
| The Heart | The Heart of Plouton (crystals) | Light all six crystals |
| The Heart | The Glass Floor | Slide onto the gold pad |
| The Heart | The Geode Wall | Mine the cells the numbers ask for |
| The Heart | The Star Chamber | Draw the star map in one stroke |
| The Heart | The Singing Well | Repeat the crystals' tune |
Stuck on a seal? Run /plouton leave. You keep every reliquary you already opened, and you are back in the mine earning the next door. The next vault will most likely deal you a different room.
What reliquaries hold
Reliquaries hold enchant orbs, crafting items and loot that exists nowhere else in the game. The vaults are one of the places the new single-piece trims come from. Every source of jewels is listed on Jewels.
The loot follows your level when the door opened, so a higher level means better vault loot. When you Ascend you keep the level you Ascended at for vault loot, so Ascending never sets your vaults back.
For what players pay for, see the money guide. The farming guide lists where each item comes from.
The Great Vault
Every seal anyone solves and every chamber anyone clears turns the four rings of the Great Vault. /greatvault shows the progress: a seal is 1 point and a chamber is 10. When the fourth ring locks, chat says it opens in 5 minutes, and at launch that happens about once a day.
Go to every opening, whatever your level. There is no PvP, there are no monsters and you can't die. Any pickaxe works, and the ore pays and procs like ore in the mines. Click [Enter the vault] in chat, or run /greatvault or /warp greatvault while it is open. The dig lasts up to 20 minutes and ends early once enough reliquaries are found. The race then runs for 10 minutes. When the vault closes, everyone is sent to spawn.
The dig
Everyone digs one shared mass of gold ore for buried reliquaries.
- Keep a pickaxe in your hand and follow the chime. It gets louder, higher and faster as you close in on a reliquary, and only you hear yours.
- Hit a reliquary to open it. Whoever hits it first keeps it, so do not wait once you find one.
- Keep digging the whole time. Everyone who digs gets a share when the vault closes, and blocks broken by Shatter and Powerball count toward it. If you leave before it closes, your share waits for you.
The sanctum race
When the dig ends, everyone is lifted to the landing and races an obstacle course through Plouton's Sanctum to Plouton's Treasury at its end. It is not the Treasury chamber of a small vault.
- The first player in takes Plouton's prize. Everyone who finishes is paid, so finish even if you are far behind.
- Gold ledges are checkpoints. A fall sends you back to the start of that section or to your last checkpoint.
- The course changes every opening. Each section tells you its trick on the action bar as you enter it.
The Great Vault has its own loot, separate from the small vaults.
The quest line
The Vaults of Plouton quest line opens by itself the first time you walk through a vault door. Its eight steps are things you do anyway, and /quests tracks them. They pay Ancient Energy, a Mystery Jewel, Enchant Dust, 2 Mystery Godly Orbs and an Enchant Reroll. The last step gives the Heir of Plouton title.
- The Bronze Door. Walk through a vault door.
- First Seal. Solve a seal.
- Three Reliquaries. Open 3 reliquaries.
- Five Vaults. Walk through 5 more doors.
- Out of the Rubble. Escape a cave-in.
- Down to the Heart. Reach the Heart in 5 vaults.
- Sealbreaker. Solve 30 more seals.
- Heir of Plouton. Rise out through the Heart 5 times.
Steps 5, 6 and 8 are one more reason to go down every time. The Quest Lines has every line.