AncientsWiki

Ancient wands are a PvE-only beam weapon. The beam tears through shades and wraiths, caravans, every boss, all dungeon mobs, and Erebus pit guards — but does nothing to other players. If you want to hit players, that's a job for a sword or axe or a bow.

How wand casting works

A wand is held to channel: keep right-click down and the beam fires repeatedly at your cast rate. You move slower while channeling, so it's a commit, not a tap.

Every beam now lands on a single target, so cast-speed builds genuinely scale your single-target DPS instead of fizzling. One cast still only hits each enemy once — stacking cast speed is how you push damage, not multi-hitting a single mob.

Holding a wand is a deliberate glass-cannon tradeoff: you take +10% damage from all sources while it's in your main hand. That's spelled out on the tooltip, and it's shared with bows — see the glass-cannon tradeoff for the full picture.

The damage scalers

Enchant Rarity Effect
Arcane Power Elite +5% more beam damage per level, up to +25% more at L5
Surge Elite Consecutive-hit ramp: +1% more damage per stack per level, up to +30% more at L3

Both were rebalanced down in Season 2, with wand base damage raised ~25% to compensate. Arcane Power was previously +12% per level (up to +60% at L5); Surge's ramp was previously +4% per stack. Surge (which also lives on bows) now decays one stack at a time — you lose a single stack per second you stop firing, rather than dropping the whole stack.

The wand enchant lineup

Enchant Rarity What it does
Rapid Cast Elite +10% cast speed per level
Arcane Power Elite More beam damage (see above)
Surge Elite More damage as consecutive hits ramp (see above)
Ambush Elite Bonus on the opening hit
Long Shot Elite Damage scales with distance
Combustion Elite Stronger Ignite ailment
Soul Eater Dungeon Banked-soul stacks add cast speed and damage
Phantom Beam Dungeon Beam ghosts through terrain
Catalyst Legendary More damage against ailing targets
Executioner Legendary More damage on Low Life targets
Contagion Godly Ailments spread to nearby enemies on death
Petrify Godly Chance to root a target on hit
Boomerang Godly The beam returns, piercing for 30% of its damage
Repel Uncommon Knocks the target back

Lucky now works on wands too: it boosts the proc chance of your ailment enchants — Ignite, Venom, Shock, and Frostbite — exactly the way it does on other gear.

Customising and augmenting

Wand enchants are applied with Enchant Orbs like any other gear. You can also slot runes into a wand and dress it up with a wand trim, and unlock beam cosmetics to give your casts their own look.

Version history

v2.0.0

  • Wands can now be held to channel, and every wand beam lands on a single target — cast-speed builds finally scale single-target DPS.
  • Wands now work on all PvE content — every boss, all dungeon mobs, and Erebus pit guards — while staying strictly PvE-only.
  • Added the wand enchant lineup: Rapid Cast, Soul Eater, Arcane Power, Catalyst, Executioner, Ambush, Long Shot, Contagion, Combustion, Repel, Petrify, Boomerang, and Phantom Beam.
  • Arcane Power and Surge rebalanced down, with wand base damage raised ~25% to compensate.
  • Lucky now functions on wands, and holding a wand adds +10% damage taken (glass-cannon).
Last updated 32d ago