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Pickaxe Enchants

Pickaxe enchants are where most of your mining power comes from. They cover raw mining speed, ore and energy yield, shard finding, and a handful of flashy AoE procs — and in Season 2 several of them were rebalanced. Roll them at the Wormhole, or apply the Godly ones from Enchant Orbs.

Why mining speed matters again

On a fresh, unenchanted pickaxe, base mining is slower across the board in Season 2. Insta-mining is an earned end state, not the default — so the mining-speed enchants (Efficiency, Momentum, and the Calcite upgrade Prismatic Efficiency) pull real weight from your first swing. Investing in speed early genuinely changes how fast you progress. See Mining for the fundamentals.

The enchants

Enchant Rarity Max level What it does
Efficiency Common 5 (VI via Exceptional Orb) More mining speed per level
Ore Magnet Common 5 More ore drops per level
Feed Common 1 Chance per ore mined to fully restore hunger and saturation
Energy Collector Uncommon 5 More Ancient Energy per ore, per level
Transfuse Uncommon 3 Chance per ore to upgrade it one tier (top-tier ores drop double instead)
Super Breaker Elite 5 Chance to make your next few blocks break instantly — blocks you could already insta-mine count double for XP, energy, ores and proc rolls
Shard Discovery Elite 5 More chance to find shards while mining
Fracture Ultimate 5 While you mine an ore, adjacent same-layer ores gain bonus mining progress
Shatter Legendary 6 Chance to harvest a whole cube of nearby ores — 3×3×3 at low levels, 5×5×5 mid, 7×7×7 at level 6. Full ore drops, reduced energy and XP
Powerball Legendary 3 (IV via Exceptional Orb) Chance to launch a random number of bouncing fire charges that break the ores they hit
Momentum Legendary 5 (VI via Exceptional Orb) Mining builds a momentum timer that ramps your mining speed up the longer you keep swinging
Treasure Hunter Legendary 5 Shards you find have a chance to convert into a contraband of the same tier
Energy Battery Godly 5 Mine past 100% of the pickaxe's displayed Ancient Energy capacity — up to 200% at level 1, doubling each level to 3200% at level 5
Meteorite Hunter Godly 5 More energy from meteorites while under a daily block cap
Warp Miner Godly 5 More mining XP per level — a pure XP enchant, no energy conversion

Exceptional levels — Efficiency VI, Momentum VI, Powerball IV and Lucky IV go beyond the normal cap. They come from Exceptional orbs only, never from a Wormhole roll. See Enchant Orbs for how those work.

Season 2 rebalances

A few pickaxe enchants changed for the Season 2 rebuild:

  • Warp Miner is now purely +10% increased mining XP per level (up to +50% at L5). It no longer converts to energy once you hit the level cap — it stays a clean XP enchant the whole way.
  • Meteorite Hunter's energy bonus is now level-scaled: +10% more energy per level while under the daily block cap, up to +50% at L5 — down from a flat +100%.
  • Super Breaker is nerfed at higher levels. L1 is unchanged, but proc chance and active duration scale half as steeply per level: at L5 it procs about 40% less often and grants 10 instant breaks instead of 15. The double-credit on blocks you could already insta-mine is untouched.
  • Powerball now fires a random number of balls per proc — a L4 Powerball launches 1–4 per proc rather than always 4 — and its fireballs are visible again, with no cap on how many show at once.
  • Prismatic Efficiency's Rainbow Echo internal cooldown dropped from 30s to 5s, so it re-fires your mining procs far more often. (Prismatic Efficiency itself is a Calcite enchant — it upgrades a maxed Efficiency.)

Beyond the base enchants

  • The white-tier Calcite enchants (like Prismatic Efficiency) supersede a maxed base enchant — see Calcite Enchants.
  • Heart of Gaia is a separate pickaxe augment with its own progression — see Heart of Gaia.

Version history

v2.0.0

  • Base mining slowed across the board, so mining-speed enchants matter from the very start.
  • Warp Miner reworked into a pure +10% mining XP per level enchant — no energy conversion at the cap.
  • Meteorite Hunter energy bonus changed to +10% more energy per level (was a flat +100%).
  • Super Breaker scaling halved at higher levels — L5 procs ~40% less often and gives 10 instant breaks instead of 15.
  • Powerball now fires a random 1–4 balls per proc, and its fireballs are visible again.
  • Prismatic Efficiency's Rainbow Echo cooldown cut from 30s to 5s.