RNG Meter
Tired of farming a boss for that one drop? The RNG Meter is per-player bad-luck protection: pick a drop to chase, and every kill pushes you toward a guaranteed copy.
Opening It
/rngmeter(or/rng), or the RNG Meter button in/boss.- Pick a boss, then click the drop you want to chase. Drops that haven't been discovered yet show as locked
? ? ?— you can only target drops that have already been found.
How It Works
- Every kill counts the same. Each kill of that boss adds a fixed chunk of progress to your meter. After each kill you get a chat line showing the bar and your kill count toward the cap.
- The cap scales with rarity. Rarer targets need more kills to fill — the meter sizes itself off how unlucky you'd statistically have to be.
- Your odds improve as it fills. While the meter charges, your chosen drop becomes steadily more likely on each kill — a gentle boost that grows as the bar fills.
- Full meter = guarantee. Once the bar is full, your next kill of that boss delivers the target drop on top of your normal loot, then the meter resets.
- Natural luck resets it too. Pull the target on your own before the bar fills and the meter resets — it protects against bad luck, it doesn't stack with good luck.
The Fine Print
- Meters are per player and per boss — Thanatos kills don't move your Lamia meter, and your meter is yours alone.
- Progress goes to the summoner — the player who receives the boss loot. Tagging along in a party doesn't charge your own meter; summon with your own key to make progress.
- Switching targets keeps your progress — the accumulated charge carries over to the new drop (the cap may differ). Stopping tracking entirely resets the meter to zero.
- Meters reset with the season, like the rest of your seasonal progression.
Last updated 3h ago