Boss Loot & Drop Announcements
Killing a boss pays out everything to the summoner — the player whose key opened the portal. The haul is the same whether you fought solo or brought a full party, so summoning is the privilege and the loot is yours alone. If the summoner is offline when the boss dies, their drops wait safely in /stash.
Party size never changes the table. Bringing friends helps you survive the fight, but it doesn't split or multiply the rewards — only the summoner is paid.
Network-wide drop announcements
Land a Legendary or Mythic drop and the whole network finds out. Every player sees a chat banner naming you and the item, while lightning strikes and fireworks burst where you're standing. Mythic drops add a dragon-roar on top.
There's no server-wide title pop — that was removed. Mythic stays as the chat banner plus the roar.
Per-boss chase items
Each boss has its own signature set, and each guards a rare chase item worth chasing. Lamia and Echidna drop tradeable special items as their rarest pulls; Thanatos and Hephaestus each guard their own armour trim among other prizes. The full table for each lives on its own boss page — go find out what's waiting.
Exceptional orbs
Every boss drops a signature exceptional enchant orb — the maximum level its enchant can reach:
- Lamia — Efficiency 6
- Echidna — Momentum 6
- Thanatos — Lucky 4
- Hephaestus — Powerball 4
Exceptional orbs don't apply for free: by default they have a 50% success rate. A failed application is consumed, so it's worth lining up the application before you spend one.
Bad-luck protection
The full drop table for each boss lives on its own page — see Lamia, Echidna, Thanatos, and Hephaestus. If a particular chase item keeps eluding you, set it as your RNG Meter target so each kill brings you measurably closer to a guaranteed drop.
Version history
v2.0.0
- Boss loot tables were rebuilt for the new map — each boss page lists its current drops.
- Boss enchant and exceptional orbs apply at a 50% success rate by default.