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RNG Meter

Tired of farming a boss for that one drop? The RNG Meter is per-player bad-luck protection: pick a drop to chase, and every kill pushes you toward a guaranteed copy.

Opening It

  • /rngmeter (or /rng), or the RNG Meter button in /boss.
  • Pick a boss, then click the drop you want to chase. Drops that haven't been discovered yet show as locked ? ? ? — you can only target drops that have already been found.

How It Works

  • Every kill counts the same. Each kill of that boss adds a fixed chunk of progress to your meter. After each kill you get a chat line showing the bar and your kill count toward the cap.
  • The cap scales with rarity. Rarer targets need more kills to fill — the meter sizes itself off how unlucky you'd statistically have to be.
  • Your odds improve as it fills. While the meter charges, your chosen drop becomes steadily more likely on each kill — a gentle boost that grows as the bar fills.
  • Full meter = guarantee. Once the bar is full, your next kill of that boss delivers the target drop on top of your normal loot, then the meter resets.
  • Natural luck resets it too. Pull the target on your own before the bar fills and the meter resets — it protects against bad luck, it doesn't stack with good luck.

The Fine Print

  • Meters are per player and per boss — Thanatos kills don't move your Lamia meter, and your meter is yours alone.
  • Progress goes to the summoner — the player who receives the boss loot. Tagging along in a party doesn't charge your own meter; summon with your own key to make progress.
  • Switching targets keeps your progress — the accumulated charge carries over to the new drop (the cap may differ). Stopping tracking entirely resets the meter to zero.
  • Meters reset with the season, like the rest of your seasonal progression.