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Dungeons of Tartarus

Dungeons are party-or-solo PvE runs that descend the underworld floor by floor — a brand-new Season 2 (map II) activity. You and your party fight through a generated chain of rooms, kill the floor boss, and walk away with one of three reward chests.

There are seven tiers, each a themed floor with its own boss:

Tier Floor Boss
T1 Asphodel Catacombs Forgotten Shade
T2 Rivers of Acheron Charon
T3 Pyres of Phlegethon Phlegyas
T4 Labyrinth of the Minotaur Minotaur
T5 Court of Judgement Rhadamanthus
T6 Cells of the Titans Kampe
T7 Throne of Tartarus Typhon

Each tier has a minimum player level to enter, and only the party leader can start a run. For the full roster and fight mechanics, see Dungeon Bosses.

The run loop

Talk to the Keeper of Tartarus in the Dungeon Hub (or just run /dungeon), have the leader pick a tier, ready up and pay the entry fee, then fight through the rooms to the floor boss. Beat it and you choose one of three reward chests.

  • Get to the hub with /dungeon for the menu, or /dungeon tp / /dungeon warp to drop straight in.
  • The hub holds the Keeper of Tartarus, the Runesmith, the Oracle of Tartarus (skill tree), and the Escrow Keeper.

For the details of each stage:

What you earn

Runs reward Ancient Energy chests, Runes, Styx Shards (the dungeon currency), dungeon-only enchants and consumables, and dungeon XP that banks skill points. The Depths of Tartarus quest line descends every tier from Asphodel to Tartarus, capped by the Depthwarden title.

Dungeons are PvE and run separate from The Tartarus Rift and the open-world Bosses — though all three are good ways to farm runes and Ancient Energy.

Version history

v2.0.0

  • Dungeons of Tartarus added as a brand-new Season 2 activity — seven tiered floors, each with its own boss, generated room layouts, runes, a dungeon skill tree, and reward chests.
  • /dungeon tp now warps you straight to the Dungeon Hub, skipping the menu.