AncientsWiki

A handful of unique items on Ancients do things no ordinary loot can. Here are the ones worth knowing about.

Fortune's Dice

A glittering dice head that lets you start a server event. Right-click to roll: the dice tumbles through six faces, then lands on one of six events and immediately starts it for the whole network — Meteor, Tartarus Rift, Oracle, Black Market Auction, Meteorite Shower, or Chat Game. Meteors and Chat Games are the common results; the Rift, Oracle and Black Market are the rare ones — the exact odds are printed on the dice's tooltip.

The dice is consumed on a successful roll, and your roll is announced to everyone. If the rolled event can't start right now, the dice is refunded. Events you haven't unlocked yet are skipped by the roll entirely, and so are events that can't run twice at once (like an auction or chat game already in progress). The dice can't be sold and can't be worn as a hat (people tried).

Where to get one: they turn up all over the place — boss drops, KOTH and heroic meteor loot, clue caskets, top-end contrabands, Fund lootboxes (including their jackpots), the Prestige III lootbox, seasonal crates, quest lines, the Season Pass, the AFK shop, and the Obol store's General Items section.

Echidna's Strand

A grappling hook woven from boss silk, dropped by Echidna, Mother of Monsters. It works like a fishing rod: right-click to cast the line, then reel in to fling yourself toward wherever the hook landed.

  • Charging: drag Ancient Energy onto the item. Each grapple costs 50,000 energy; the item's name shows how many charges you have banked.
  • Cooldown: 40 seconds between grapples.
  • Where it works: the prison mining worlds, the KOTH arena, Forgotten Polis, and Ancient Roads. It's disabled everywhere else (hub, cells, event arenas).

Lamia's Veil

A shimmering veil of serpent scales, dropped by Lamia, the Serpent Queen. Right-click to wrap yourself in cold protection: for 30 seconds you take half damage from monsters and bosses. PvP damage is not affected at all.

  • Charging: drag Ancient Energy onto the item.
  • Cost per use: scales with your Hunter rank — 25,000 energy at Rank I, ramping up to 500,000 energy at Rank VIII. The full cost table is on the item.
  • Cooldown: 30 seconds — the same as the buff duration, so with enough energy you can keep the veil up permanently.
  • Where it works: Forgotten Polis, Ancient Roads, and boss arenas.

Orb of Moros

A corrupting currency pulled from Erebus's Pit — a rare find among the Pit's spoils. Drop the orb onto a custom pickaxe, weapon, or armor piece, then click the same item again within 10 seconds to confirm. One of five outcomes befalls your item:

  1. Destroyed — the item is gone. Permanently.
  2. Jackpot — a few of its enchants gain a level, beyond their normal maximum.
  3. Implicit — the item gains a permanent passive bonus (things like more mining speed, more ore sell value, lifesteal, increased XP gain, or extra Max HP, depending on the gear type).
  4. Nothing extra — the item survives with no other change (but is still corrupted).
  5. Reroll — several of its enchant levels are torn out and redistributed into different enchants.

Every surviving outcome leaves the item permanently corrupted: a corrupted item can never be modified again, and no second orb can ever touch it. The one exception: trims can still be applied and removed. There's a tracker that counts how many orbs you've dared to use.

Last updated 3h ago