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Pickaxe Enchants

Pickaxe enchants are where most of your mining power comes from. They cover raw mining speed, ore and energy yield, shard finding, and a handful of flashy AoE procs — and in Season 2 several of them were rebalanced. Roll them at the Wormhole, or apply the Godly ones from Enchant Orbs.

Why mining speed matters again

On a fresh, unenchanted pickaxe, base mining is slower across the board in Season 2. Insta-mining is an earned end state, not the default — so the mining-speed enchants (Efficiency, Momentum, and the Calcite upgrade Prismatic Efficiency) pull real weight from your first swing. Investing in speed early genuinely changes how fast you progress. See Mining for the fundamentals.

The enchants

Enchant Rarity Max level What it does
Efficiency Common 5 (VI via Exceptional Orb) More mining speed per level
Ore Magnet Common 5 More ore drops per level
Feed Common 1 Chance per ore mined to fully restore hunger and saturation
Energy Collector Uncommon 5 More Ancient Energy per ore, per level
Transfuse Uncommon 3 Chance per ore to upgrade it one tier (top-tier ores drop double instead)
Super Breaker Elite 5 Chance to make your next few blocks break instantly — blocks you could already insta-mine count double for XP, energy, ores and proc rolls
Shard Discovery Elite 5 More chance to find shards while mining
Fracture Ultimate 5 (VI via Exceptional Orb) While you mine an ore, adjacent same-layer ores gain +5% mining progress per level (up to +25% at L5). Ores it breaks count as blocks you mined
Shatter Legendary 6 Chance to harvest a whole cube of nearby ores — 3×3×3 at low levels, 5×5×5 mid, 7×7×7 at level 6. Full ore drops, reduced energy and XP
Powerball Legendary 3 (IV via Exceptional Orb) Chance to launch a random number of bouncing fire charges that break the ores they hit — 1% / 1.5% / 2% / 2.5% per block at levels I–IV
Momentum Legendary 5 (VI via Exceptional Orb) Mining builds a momentum timer that ramps your mining speed up the longer you keep swinging
Treasure Hunter Legendary 5 Shards you find have a chance to convert into a contraband of the same tier
Lucky Legendary 3 (IV via Exceptional Orb) 10% increased proc rate per level for the enchants on this same pickaxe (up to 40% at L4)
Earthquake Godly 5 0.3% + 0.1% per level per block (0.8% at L5) to shatter a 3×3 column straight down — 4 blocks deep at L1, 8 at L5
Energy Battery Godly 5 Mine past 100% of the pickaxe's displayed Ancient Energy capacity — up to 200% at level 1, doubling each level to 3200% at level 5
Meteorite Hunter Godly 5 More energy from meteorites while under a daily block cap of 2,000 blocks per level
Warp Miner Godly 5 (VI via Exceptional Orb) More mining XP per level — a pure XP enchant, no energy conversion

Exceptional levels — Efficiency VI, Momentum VI, Fracture VI, Warp Miner VI, Powerball IV and Lucky IV go beyond the normal cap. They come from Exceptional orbs only, never from a Wormhole roll, and each one applies at a flat 50%. See Enchant Orbs for how those work.

Proc chance — one pool, one rule

Every mining enchant that rolls a chance per block now reads from the same increased-proc-chance pool. Super Breaker, Earthquake, Transfuse and Feed used to each assemble their own subset and quietly ignore whole categories of gear; they now scale like everything else.

What feeds the pool:

Fault Line is the exception. Its chance is fixed — Lucky, trims, prestige perks and increased proc chance never move it.

Earthquake

Earthquake is a Godly pickaxe enchant that shatters a 3×3 column straight down from the block you broke. It was reworked from top to bottom:

  • It procs 10x less often — 0.8% per block at level 5, down from 8% — but it is now a real reward when it fires.
  • Its blocks pay Ancient Energy and drop shards, and count toward your season pass challenges and your pickaxe's lifetime ore total.
  • It pays XP and energy at 50% per block, the same rate Powerball does.
  • Hot Zones boost its ore, XP and energy, and it scales with Lucky, Cavern Luck and Fate cards.
  • /miningsim counts Earthquake procs in its session breakdown.

Meteorite Hunter and the daily cap

Meteorite Hunter pays more energy from meteorite blocks while you are under a daily cap of 2,000 blocks per level. Everything that destroys meteorite now counts toward that cap honestly:

  • Shatterpoint (the Atlas pickaxe trim) counts every block it shatters.
  • Wildfire (the Emberfall pickaxe trim) counts every meteorite it ignites.
  • Blocks mined on a rented pickaxe count, the running total updates as you mine rather than showing the count from the start of the lease, and the day's count carries back to the owner's pickaxe when the lease ends.

Season 2 rebalances

A few pickaxe enchants changed for the Season 2 rebuild:

  • Warp Miner is now purely +10% increased mining XP per level (up to +50% at L5). It no longer converts to energy once you hit the level cap — it stays a clean XP enchant the whole way.
  • Meteorite Hunter's energy bonus is now level-scaled: +10% more energy per level while under the daily block cap, up to +50% at L5 — down from a flat +100%.
  • Super Breaker is nerfed at higher levels. L1 is unchanged, but proc chance and active duration scale half as steeply per level: at L5 it procs about 40% less often and grants 10 instant breaks instead of 15. The double-credit on blocks you could already insta-mine is untouched.
  • Powerball now fires a random number of balls per proc — a L4 Powerball launches 1–4 per proc rather than always 4 — and its fireballs are visible again, with no cap on how many show at once.
  • Prismatic Efficiency's Rainbow Echo internal cooldown dropped from 30s to 5s, so it re-fires your mining procs far more often. (Prismatic Efficiency itself is a Calcite enchant — it upgrades a maxed Efficiency.)

Beyond the base enchants

  • The white-tier Calcite enchants (like Prismatic Efficiency) supersede a maxed base enchant — see Calcite Enchants.
  • Heart of Gaia is a separate pickaxe augment with its own progression — see Heart of Gaia.

Version history

v3.0.0

  • Earthquake is now a Godly pickaxe enchant. It procs 10x less often (0.8% per block at L5, down from 8%) and in exchange grants Ancient Energy, drops shards, counts toward the season pass and your pickaxe's ore total, and pays XP at 50% per block like Powerball.
  • Hot Zones now boost ore, XP and Ancient Energy from both Shatter and Earthquake.
  • Super Breaker, Earthquake, Transfuse and Feed now scale with your increased proc chance, which they previously ignored in part or in full.
  • Super Breaker on meteorites now uses the same proc chance it does on ordinary ore.
  • Transfuse's proc chance is unchanged at 10% per level, and is now configurable.
  • The Powerball tooltip now shows its real proc chances of 1%, 1.5%, 2% and 2.5% per level.
  • Lucky now sits on armour as well as pickaxes and weapons, and boosts only the enchants on the piece it is socketed in.
  • Ores broken by Fracture now count as blocks you mined, for /trackers, clue scroll drops and tasks, season pass challenges, quest progress and the Calcite Caverns timer.
  • Meteorite Hunter now counts rented-pickaxe blocks toward its daily cap, updates the count live during a lease, and carries the day's count back to the owner's pickaxe when the lease ends.
  • Shatterpoint and Wildfire now count every meteorite block they destroy toward the Meteorite Hunter daily cap.
  • Added Fracture VI and Warp Miner VI as Exceptional levels; every Exceptional orb now applies at a flat 50%.
  • A reboot landing mid-Earthquake no longer leaves its blocks hanging in the air.

v2.0.0

  • Base mining slowed across the board, so mining-speed enchants matter from the very start.
  • Warp Miner reworked into a pure +10% mining XP per level enchant — no energy conversion at the cap.
  • Meteorite Hunter energy bonus changed to +10% more energy per level (was a flat +100%).
  • Super Breaker scaling halved at higher levels — L5 procs ~40% less often and gives 10 instant breaks instead of 15.
  • Powerball now fires a random 1–4 balls per proc, and its fireballs are visible again.
  • Prismatic Efficiency's Rainbow Echo cooldown cut from 30s to 5s.