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Coming back from Map 4: what changed

Map 5 is Vaults of Plouton. This page translates what you knew in Map 4 into what the game is now. What changed in Map 5 has the full list.

What you kept

Everything else starts fresh: level, money, energy, items, personal vaults (/pv), gangs and pets. Maps & Resets has the whole table.

Renamed

Map 4 Map 5
Prestige (resetting your level) Ascension. The command is /ascend.
/prestige Opens pickaxe prestige for the pickaxe in your hand
Pickaxe prestige P1 to P10, then Tartarus 4 steps: P1, P2, P3 and P4. P1, P2 and P3 each give a perk and P4 gives the Tartarus perk. P4 still needs a Tartarus Sigil on a P3 pickaxe. See Tartarus Prestige (P4).
Reforging Sigil Reforging Stone (rerolls one jewel line)
Erebus Pit The PvP Pit
Blood Magic Stoneskin (armour enchant)
/shadetop /expeditiontop

"Prestige" on its own now means the pickaxe's. Other terms are in the Glossary.

Replaced

Map 4 Map 5 Read
The Forgotten Polis Solo maps you open with /expedition Expeditions
Open-world shades and wraiths Normal, Magic and Rare monsters inside Expeditions Monsters & Map Modifiers
Boss essence Boss keys drop from Expedition end bosses Summoning a Boss
The Sacred Way Fissures open in Expeditions at area level 100 and up. Avatars are fought on Sacred Maps, bought for 100 Ichor. Sacred Maps
Forging 5 Uber fragments into a key 4 of that Uber's fragments, combined at its altar. Avatars pay fragments. A whole key still works. Uber Bosses
Cells, generators and forges A Siege base that pays Drachma for mining and Tribute for monster kills Siege Bases, Drachma & Tribute
Cell raids Siege raids: a PvE fight against a base's guards Siege Raids
Gang points Gang top adds up the trophies your best 5 members have won above the starting 400 Gang Leaderboard
Excavation Bronze doors that open in the ore wall while you mine Vaults of Plouton
Pickaxe stat picks Points in /miningtree. Your stats stay when you change pickaxes. The Mining Tree
Rift Prestige Rift levels 1 to 10, one tree point each, spent on the 20-node Rift Tree. Both reset each map. The tree no longer costs Rift Marks. Marks are spent in the rift shop. Rift Tree & Rift Levels
Selling loot to shopkeepers The Salvage Bench at spawn. Right-click it. Loot pays Ancient Energy or money depending on the item, and salvaging is final. To sell to players use the Auction House. Salvage Bench
Offhand tiers One offhand per kind. Its stats roll on every copy. Offhands
Sealed pets and pet certificates The pet item itself. Right-click it to add it to /pets. Pets
/autoclicker Hold right click with a sword or axe. With the mod, hold left click. Monsters only. Combat Basics, AncientsMod

Gone

  • The Fund. Nothing is locked behind it. KOTH, the Rift, the Pit, outposts, the Oracle and all four Ubers are open from day 1. The Pit still needs level 60. The level cap starts at 30 on day 1, reaches 100 on day 9 and rises at 11 AM Pacific on the days it moves. Ascension opens on day 12. /levelcap shows the schedule and the milestones guide says what to do at each step.
  • Erebus Tears, with every tear item. They are retired for this map.
  • The lower Pit, its lift, its ring guards and Erebus, the Unlit.
  • Skywars. It left during Map 4 and is not back. The scheduled PvP event is the PvP Tournament: six times a day at 1, 5 and 9, AM and PM Pacific. Join with /tournament join.

Removed in Map 5 keeps the old pages.

Habits to drop

  • Building a mining armour set. Armour mining enchants no longer roll or apply. Mining stats come from the mining tree. Wear armour for its Armour.
  • Counting on Shatter for energy. Shatter blocks pay ore only, no energy and no XP, unless the pickaxe has the Residual Knowledge perk. Powerball and Earthquake proc half as often, and the blocks they break pay like blocks you mine by hand, so they are the procs that earn energy now. Treat that as a starting point: Map 5 balance is new.
  • Walking into the Pit with gear you want to keep. Dying there drops your inventory. You keep your pickaxes and satchels, as in the mines. See Death & Item Loss.
  • Chasing a trim set. Set bonuses are gone. Each trim is a single piece that rolls its own stats. Armour is one stat and every piece counts the same, so wear a full set of your best tier.
  • Farming essence for keys. Type /expedition, pick a map and kill its end boss. It pays boss keys, more at higher area levels. /tribute shop also sells each boss key for 15,000 Tribute. See Summoning a Boss.
  • Saving for generators. Buy a Siege base with /cell. The first tier, Low Security, costs $100,000 and needs level 30. You need a base to earn Drachma or Tribute.
  • Planning around 15 minutes of Rift. Rift time is 10 minutes a day.

New this map

  • Vaults of Plouton. Solo vaults of sealed chambers, entered through doors that open while you mine. Your first door opens at level 20 and stays open 60 seconds. Guide, reference.
  • The Great Vault. The whole server works to open it. /greatvault shows how close it is. The Great Vault.
  • Typhon. The pinnacle boss, summoned with one Etna Fragment from each of the four bosses. Guide, Typhon.
  • Armour as a stat. Every piece shows its Armour and /buffs shows your total. Armour.
  • PvE melee. A swing that misses hits the nearest monster in front of you, and you can hold to keep swinging. Combat Basics, PvE guide.
  • The mining tree and mining classes. Each mining level up to 100 gives a point to spend in /miningtree. Your first Ascension unlocks one of six classes. Mining guide, pickaxe prestige guide, The Mining Tree, Mining Classes.
  • Siege. Buy a base, garrison it with guards and raid other players' bases for trophies. Siege guide, Siege Bases.
  • The Hunter Tree, rebuilt. One web of paths and wheels, opened with /hunter. Hunter Levels reset with the map, so you start it with no points. The Hunter Tree.

Starting over from level 1? Your first day covers the opening hours and Milestones covers each level and day after that. For what sells this map, read Making money.