Salvage Bench & Fusion Altar
The Salvage Bench and the Fusion Altar are two benches that stand side by side at spawn. The Salvage Bench turns loot you don't want into Ancient Energy or money. The Fusion Altar fuses three items into one. Right-click a bench to use it. Neither bench has a command.
Shopkeepers do not buy loot. To sell to other players, use the Auction House.
Using the Salvage Bench
- Right-click the bench.
- Click loot in your inventory to stage it. Click it again to take it back. Shift-click moves every stack of the same item.
- The top of the menu shows what the staged loot pays. Hovering loot in your inventory shows what each stack salvages for.
- Click Salvage to collect.
Return All hands everything back and keeps the bench open. Cancel closes the bench and hands everything back. Closing the menu any other way also returns what is staged.
A salvage worth 5,000,000 Ancient Energy or $5,000,000 or more needs a second click on Salvage within 5 seconds.
Salvaging is final. Check the summary before you confirm.
You can't stage loot while you are in combat.
What pays what
Each item pays either Ancient Energy or money. The bench shows the amount before you confirm.
- Ancient Energy: trims, offhands, jewels, sigils, enchant orbs, boss keys and other boss loot, scrolls, reroll tokens, Enchant Dust.
- Money: lootboxes, crates, boosters, flares, empty satchels and other plain loot.
Some salvage values:
| Item | Salvages for |
|---|---|
| Ichor | 20,000 Ancient Energy |
| Boss key | 500,000 Ancient Energy |
| Uber key | 10,000,000 Ancient Energy |
| Godly enchant orb, Mystery Godly Enchant Orb | 500,000 Ancient Energy |
| Simple or Elite Booster Box | $50,000 |
| Enchant Dust | 2,500 Ancient Energy per 1% |
What can't be salvaged
An item with no price is refused with "That can't be salvaged." That covers:
- Pickaxes, armour and weapons. Take those to the Tinkerer.
- Anything holding Ancient Energy: energy itself, charged enchant orbs and charged Cavernheart orbs.
- A Shard Satchel or Contraband Satchel with anything in it. Empty it first with
/unsatchel. - Anything bought in the AFK Shop, including items opened from an AFK Shop box.
- An offhand you have already equipped.
- Pets.
- Reforging Stones and Truing Stones.
The Fusion Altar
The altar takes exactly 3 items and gives 1 back. One kind per fusion.
| Put in | Get |
|---|---|
| 3 jewels of the same rarity | 1 Mystery Jewel of that rarity |
| 3 godly enchant orbs | 1 Mystery Godly Enchant Orb |
| 3 of the same trim, offhand or unique jewel | 1 fresh copy, rolled like a new drop |
Click an item in your inventory to stage it, click it again to take it back, then click Fuse. The staged items are used up.
- Jewels fuse only with their own rarity.
- A reroll needs three of the same item. The fresh copy rolls its stats again, so it can come out better or worse.
- Death Marks and Plouton's Lodes also reroll here, three of the same.
- Unique jewels never fuse into a Mystery Jewel. They only reroll, three of the same unique.
- An unidentified unique jewel is refused. Identify it first.
- You can't fuse while in combat.
The altar pays no energy. To turn jewels or orbs into Ancient Energy, use the Salvage Bench.