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Mining Shards

Mining shards are a reward stream you build up just by breaking blocks — each one you collect can later be cashed in for a roll on a loot table. They're one of the steadier ways your time in the mines turns into useful payouts.

Shards share the same eight rarity tiers as contraband, running from Simple up to Exceptional:

Tier Tier
Simple (lowest) Legendary
Uncommon Godly
Elite Divine
Ultimate Exceptional (highest)

Earning shards

Shards drop while you mine. The base rate is low, so most of your income comes from stacking up the things that raise it:

  • A Shard Booster raises your shard drop chance for its duration — see Boosters.
  • The armour mining enchant Lodestone grants more shards from mining drops.
  • The pickaxe Rune of the Prospector grants an increased shard chance.

Lodestone and the Prospector rune are covered on the Enchants pages — together with a Shard Booster they meaningfully stack up your shard haul.

Cashing in shards

Each shard rolls from a per-rarity loot table when you redeem it — a higher-tier shard pulls from a richer pool. Expect a spread of contraband, Ancient Energy, enchanting materials, and money, with the rarer tiers reaching toward the more coveted pulls. The higher the rarity, the better what you're rolling on.

The Shard Satchel

The Shard Satchel hoards your shards into a single item instead of cluttering your inventory. It carries an energy bar showing how full it is, and you pull your shards back out with /extract. As of Season 2 a Shard Satchel (and the related Dust Satchel) no longer stacks — it's capped at a stack size of 1, so each one is its own distinct hoard.

Rift shards are different

Don't confuse mining shards with Rift shards. Rift shards are a separate currency tied to the Tartarus Rift's point and shard economy and are spent there — this page is only about the overworld mining shards you earn from breaking blocks.

Version history

v2.0.0

  • Rebalanced shard bag rewards — roughly a quarter as many Enchant Rerolls, and 1.5× more money per rarity tier.
  • Shard Satchels and Dust Satchels no longer stack (capped at a stack size of 1).
  • Fixed a Shard Satchel's energy bar not visually updating after /extract until it was reopened.