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The Wormhole

The Wormhole is the swirling portal near spawn — and it's where all enchanting happens on Ancients. There's no enchant table; instead you charge an item with Ancient Energy, feed it to the void, and hope it comes back stronger.

How enchanting works

  1. Charge your item. Mining fills your pickaxe with stored Ancient Energy automatically. The item's tooltip shows how much it's holding and how much the next level needs.
  2. Throw it in. Drop the item (default Q) into the Wormhole. With enough stored energy, it's pulled in and levels up.
  3. Pick an enchant. Floating options appear above the portal, each showing its name, level, and odds — for example 72% ✓ 28% ✗. Click the one you want.
  4. Sweat the roll. On a success, your item absorbs the enchant. On a failure, the item still levels up, but no enchant lands — and the slot it used stays occupied (free it later with an Enchant Eraser).

The real per-roll odds are always printed on the option before you click, so check them. For the catalogue of what can roll, see Enchants.

Stacking the odds

  • Enchant Dust — raises the success chance; the boost shows up directly on the displayed odds.
  • Enchant Reroll — don't like the options? Reroll them for a fresh set.
  • Enchant Catalyst — insurance: if the roll fails, the catalyst saves it.
  • Gang upgrades — certain gang perks improve your Wormhole success odds.

New for Season 2, you can drop your Dust Satchel at the Wormhole to instantly spend its pooled dust and push the enchant you're looking at toward 99% success — no more flicking dust in one at a time.

Mining enchants on armour

Mining enchants now also roll on armour through the Wormhole, competing with combat enchants for slots. The Godly versions come from Enchant Orbs; the Dungeon one comes from chests. See Mining Enchants on Armour for the full list.

Good to know

  • What goes in: Ancient pickaxes, Ancient gear, shard satchels, gen breakers, and calcite charge satchels all level through the Wormhole. Entangled pickaxes are refused.
  • Queueing: up to 10 items can wait — the next starts when the current one returns.
  • Don't log out mid-enchant. Leaving while your item is inside counts the roll as a failure.
  • Restarts are safe: if the server restarts while your item is in the Wormhole, it's returned to you when you're back.
  • Calcite orbs have their own ritual — upgrade them at the separate Calcite Wormhole in the Calcite Caverns.

This page sits under Currencies alongside the other economy sinks; the Wormhole is where the special items above end up getting spent.

Version history

v2.0.0

  • Drop your Dust Satchel while enchanting to instantly spend pooled dust and boost the enchant you're looking at toward 99% success — no more flicking dust in one at a time.
  • Mining enchants now roll on armour through the Wormhole, competing with combat enchants for slots.
  • Calcite enchant odds on pickaxes halved at the Calcite Wormhole (Cavern Luck, Cataclysmic Shatter, Prismatic Efficiency).