AncientsWiki

Increased vs More

Every bonus in the game is worded one of two ways, and the word tells you how it stacks.

  • Increased and reduced bonuses to the same stat all add together into one pool. The pool then applies once.
  • More and less bonuses each multiply the result on their own.

Run /buffs (or /pickbuffs) in game to see every source you have for each stat, whether it is additive or its own multiplier, and the final number the server uses.

The rule

final = base x (1 + every increased bonus added together) x each more bonus

Two bonuses of 50% increased add up to 100% increased, which is x2.0.

Two bonuses of 50% more are x1.5 and x1.5, which is x2.25.

So a new increased bonus is worth less the bigger your pool already is. With 200% increased already, another 20% increased takes you from x3.0 to x3.2, about 7% better. A 20% more bonus is always 20% better. That is why more bonuses are rare and why they matter.

Reduced and less work the same way downward. 10% reduced takes 10 off the pool. 25% less is x0.75 on its own.

A bare +X% is used only when the number is added straight onto a stat that is already a percentage, like +2.5% to Critical Strike Multiplier on Brutality.

Example: mining XP on a gold ore

A gold ore is worth 202 XP before bonuses. Say you have these:

Source Type Bonus
Daily bonus (first 10,000 blocks) increased 100%
Apprentice's Vigor V increased 20%
Mining Competition, 3rd place increased 20%
Pickaxe prestige XP Gain increased 10%
of Wisdom jewel increased 6.8%
of Wisdom jewel increased 9.1%
Warp Miner I more 10%
Linked Discord account more 5%
  1. Add the increased bonuses: 100 + 20 + 20 + 10 + 6.8 + 9.1 = 165.9% increased, so the pool is x2.659.
  2. Multiply by each more bonus: 2.659 x 1.10 x 1.05 = x3.071.
  3. 202 x 3.071 = 620 XP per gold ore.

Now activate a x2 personal XP booster. A booster is its own multiplier, so everything doubles: 202 x 2.659 x 2 x 1.10 x 1.05 = 1,241 XP.

If a x1.5 global XP booster is also running, it does not multiply your personal one. Personal and global boosters add inside one booster pool: 1 + 1.0 + 0.5 = x2.5, not x3.0. That gives 202 x 2.659 x 2.5 x 1.10 x 1.05 = 1,551 XP.

Example: Ancient Energy on a gold ore

A gold ore pays 120 Ancient Energy before bonuses.

Source Type Bonus
Daily bonus increased 100%
Energy Collector V increased 50%
Prestige I or higher increased 50%
Gang Energy Gain, maxed increased 20%
Pickaxe prestige Energy Gain increased 12%
x1.5 personal energy booster more x1.5
Linked Discord account more 5%

Increased: 100 + 50 + 50 + 20 + 12 = 232%, so x3.32. 120 x 3.32 = 398. Then 398 x 1.5 x 1.05 = 627 Ancient Energy.

Example: ore sell value

A gold ore sells for $0.86. With the Wealth outpost (20% increased sell value), Goldvein V (30% increased) and an of Fortune jewel at 10% increased, the pool is 60% increased, x1.6. An Orb of Moros implicit of 4% more ore sell value multiplies that: 1.6 x 1.04 = x1.664. 100 gold ore sells for 86 x 1.664 = $143.10.

Example: a melee hit

Say your sword hit is 10 damage before bonuses and you hit a Shade.

Source Type Bonus
Monster Hunter V increased 50%
Honed III on all four pieces increased 12%
of Savagery jewel increased 10%
Orb of Moros implicit increased 5%
Riposte III, counter loaded more 60%

Increased: 50 + 12 + 10 + 5 = 77%, so x1.77. Riposte multiplies that: 10 x 1.77 x 1.6 = 28.3. Critical strikes are rolled last, after everything else. The base crit adds 50%, so a crit on this hit deals 28.3 x 1.5 = 42.5.

Boosters are one pool

Boosters are their own group. For each type (XP, energy, ore, shards):

  • Your personal booster and any global booster add together into one booster pool.
  • The Orb of Moros increased XP gain implicit also adds into the XP booster pool. It does not join your gear's increased pool.
  • The booster pool then multiplies everything else, like a more bonus.

Mining Competition rewards are not in the booster pool. They are increased bonuses and add into the same pool as your gear.

Mining XP

Source Type Notes
Daily bonus increased 100% on your first 10,000 hand-mined blocks each day
Apprentice's Vigor increased 4% per level
of Wisdom jewels increased every Wisdom line adds into the pool
Pickaxe prestige XP Gain increased rolls 10% to 15%
Pickaxe trims increased lines that read increased XP gain
Gang upgrade XP Gain increased up to 20%
Experience outpost increased 20%
Mining Competition increased 50%, 30% or 20% for 1st, 2nd or 3rd, for 10 minutes
Heart of Gaia increased grows with blocks mined
Pulse of Tartarus increased while its pulse is active
XP boosters booster pool personal and global add together
Orb of Moros increased XP gain booster pool 2% to 5%
Discord boost more 5% while you boost the Discord
Linked Discord more 5% while your account stays linked
Warp Miner more 10% per level, in the mines only
Event Horizon more continues Warp Miner's line to 100% more at IV
Orb of Moros more mining XP more 3% to 6%
Fate cards Insight and Forgetting more / less 100% more or 25% less for 5 minutes
Calcite Caverns more 2x XP, energy and ore with a netherite pickaxe
Level cap catch-up more 25% per day behind the cap, up to 150%, before your first prestige

Ancient Energy

Source Type Notes
Daily bonus increased 100% on your first 10,000 blocks
Level cap increased 50% while you sit at the cap
Energy Collector increased 10% per level
Prestige I and up increased 50%
Energy outpost increased 50%
Gang upgrade Energy Gain increased up to 20%
Pickaxe prestige Energy Gain increased rolls 12% to 22%
Pickaxe trims increased energy lines
Lamia's Molt armour trim increased energy line
of the Wellspring jewels increased every Wellspring line adds into the pool
Heart of Gaia increased grows with blocks mined
Pulse of Tartarus increased while its pulse is active
Mining Competition increased 50%, 30% or 20%
Energy boosters booster pool personal and global add together
Discord boost more 5%
Linked Discord more 5%
Orb of Moros more energy from mining more 2% to 5%
Fate cards Wellspring and Drought more / less 100% more or 25% less for 5 minutes
Calcite Caverns more 2x with a netherite pickaxe
Meteorite Hunter more 2x on meteorite blocks, up to a daily block cap

Ore drops

Source Type Notes
Daily bonus increased 100% on your first 10,000 blocks
Wealth outpost increased 20%
Gang upgrade Ore Gain increased up to 20%
Pickaxe prestige Ore Gain increased rolls 20% to 35%
Heart of Gaia increased grows with blocks mined
Pulse of Tartarus increased while its pulse is active
Mining Competition increased 50%, 30% or 20%
Ore boosters booster pool personal and global add together
Fate cards Motherlode and Hollow Vein more / less 100% more or 25% less for 5 minutes
Calcite Caverns more 2x with a netherite pickaxe

Meteorite ore has its own pool. Gang Ore Gain, pickaxe prestige Ore Gain and Meteorite Ores, the Energy outpost's 50% increased meteorite ore and pickaxe trim meteorite lines all add into it. The ore boosters and Fate cards multiply it the same way.

Ore sell value

Source Type Notes
Wealth outpost increased 20%
Goldvein increased 6% per level
Pickaxe trims increased sell lines
of Fortune jewels increased every Fortune line adds into the pool
of Tempo jewels increased 1% per 50 blocks of a mining streak, up to the jewel's cap
Orb of Moros more ore sell value more 2% to 4%

Shard chance

Source Type Notes
Lodestone increased 10% per level
Armour trims increased shard find lines
of the Prospector jewels increased every Prospector line adds into the pool
Mining Competition increased 50%, 30% or 20%
Shard Discovery more 50% per level, levels add inside one multiplier
Pickaxe prestige Shard Chance more rolls 15% to 30%
Shard boosters booster pool personal and global add together
Fate cards Refraction and Dimming more / less 100% more or 25% less for 5 minutes
Daily bonus more double shard chance on your first 10,000 blocks

How many shards a drop gives is a separate number. The Experience outpost (50%) and the gang Shard Bonus upgrade (20% more) raise it, and the two multiply each other.

Mining speed

Every mining speed source is increased and shares one pool: Efficiency, Prismatic Efficiency, Momentum, pickaxe prestige speed, pickaxe and armour trims, Hermes' Pace, Orb of Moros, of Haste jewels, pets and rift pickaxe upgrades. The one more multiplier is the Lamia set's Molt burst, 100% more mining speed for 8 seconds. See Mining Speed for the numbers and the speed cap.

Melee damage

These apply to sword and axe hits.

Source Type Notes
Monster Hunter increased 10% per level vs monsters and bosses
Execute, Bloodlust, Berserk, Frenzy, Enrage, Fearless, Consecration increased weapon enchants, each when its condition is met
Determination increased armour ramp, base swings only
Honed increased 1% per level per piece
Predator increased 8% per level vs debuffed targets
Giant Slayer increased vs targets with more max HP, capped
Orb of Moros increased damage increased 3% to 6%
Jewel damage lines increased PvE only
Pets increased PvE only
Spellblade increased enchant proc damage only
Riposte more 20% per level on the counter-hit
of Fury and of the Executioner jewels more PvE only
PvE outposts more 25% (major) or 15% (minor) vs monsters
Olympian weapon trim Galvanize more 25% vs a charged mob
Critical strike last rolled after everything above

Armour and weapon trim damage lines read increased. They add with each other, then apply as one multiplier on top of the pool above.

Bows and wands build the same kind of increased pool from their own enchants, Monster Hunter and your jewels.

Critical strikes

  • Increased crit chance multiplies your 5% base. Precision at full L4 is 160% increased, which takes 5% to 13%. Jewel crit chance adds into the same pool.
  • Critical Strike Multiplier is added straight on. The base crit adds 50%. Brutality at full L4 adds +40% to it, so crits deal 90% extra.

Damage taken

Source Type Notes
Armour pieces reduced each piece's reduction adds together
Orb of Moros reduced damage taken reduced 1% to 2%, adds with your armour
Titan Blood less 4% per level, all damage
Tank and Armoured less vs axes and vs swords
Crouch less while sneaking
Anti Gank less with enemies around you
of Defiance jewels less vs bosses
PvE outpost less 10% vs monsters

Armour trim reduced damage taken lines add with each other, then apply as one multiplier on top of your armour.

Chances and procs

Some bonuses fire on a roll instead of scaling every block or hit, so they sit outside the pools: of Greed jewels (double ore), Aftershock (a block pays twice), Touch of Plutus (a golden block), and every proc enchant like Powerball or Shatter.

Proc chance has its own stacking:

  • Trim proc lines and of Overload jewels are increased and share one pool.
  • Lucky is 10% more chance per level for the procs on that item.
  • The Hairtrigger Fate card is 10% more mining proc chance for 10 minutes.

Things that changed

  • of Wisdom jewels give increased Mining XP. They add into the XP pool with Vigor, competition, gang, outpost, prestige and the rest instead of multiplying on their own.
  • Tartarus Prestige (P11) perks no longer multiply XP, energy or ore.
Last updated 18d ago