Increased vs More
Every bonus in the game is worded one of two ways, and the word tells you how it stacks.
- Increased and reduced bonuses to the same stat all add together into one pool. The pool then applies once.
- More and less bonuses each multiply the result on their own.
Run /buffs (or /pickbuffs) in game to see every source you have for each stat, whether it is additive or its own multiplier, and the final number the server uses.
The rule
final = base x (1 + every increased bonus added together) x each more bonus
Two bonuses of 50% increased add up to 100% increased, which is x2.0.
Two bonuses of 50% more are x1.5 and x1.5, which is x2.25.
So a new increased bonus is worth less the bigger your pool already is. With 200% increased already, another 20% increased takes you from x3.0 to x3.2, about 7% better. A 20% more bonus is always 20% better. That is why more bonuses are rare and why they matter.
Reduced and less work the same way downward. 10% reduced takes 10 off the pool. 25% less is x0.75 on its own.
A bare +X% is used only when the number is added straight onto a stat that is already a percentage, like +2.5% to Critical Strike Multiplier on Brutality.
Example: mining XP on a gold ore
A gold ore is worth 202 XP before bonuses. Say you have these:
| Source | Type | Bonus |
|---|---|---|
| Daily bonus (first 10,000 blocks) | increased | 100% |
| Apprentice's Vigor V | increased | 20% |
| Mining Competition, 3rd place | increased | 20% |
| Pickaxe prestige XP Gain | increased | 10% |
| of Wisdom jewel | increased | 6.8% |
| of Wisdom jewel | increased | 9.1% |
| Warp Miner I | more | 10% |
| Linked Discord account | more | 5% |
- Add the increased bonuses: 100 + 20 + 20 + 10 + 6.8 + 9.1 = 165.9% increased, so the pool is x2.659.
- Multiply by each more bonus: 2.659 x 1.10 x 1.05 = x3.071.
- 202 x 3.071 = 620 XP per gold ore.
Now activate a x2 personal XP booster. A booster is its own multiplier, so everything doubles: 202 x 2.659 x 2 x 1.10 x 1.05 = 1,241 XP.
If a x1.5 global XP booster is also running, it does not multiply your personal one. Personal and global boosters add inside one booster pool: 1 + 1.0 + 0.5 = x2.5, not x3.0. That gives 202 x 2.659 x 2.5 x 1.10 x 1.05 = 1,551 XP.
Example: Ancient Energy on a gold ore
A gold ore pays 120 Ancient Energy before bonuses.
| Source | Type | Bonus |
|---|---|---|
| Daily bonus | increased | 100% |
| Energy Collector V | increased | 50% |
| Prestige I or higher | increased | 50% |
| Gang Energy Gain, maxed | increased | 20% |
| Pickaxe prestige Energy Gain | increased | 12% |
| x1.5 personal energy booster | more | x1.5 |
| Linked Discord account | more | 5% |
Increased: 100 + 50 + 50 + 20 + 12 = 232%, so x3.32. 120 x 3.32 = 398. Then 398 x 1.5 x 1.05 = 627 Ancient Energy.
Example: ore sell value
A gold ore sells for $0.86. With the Wealth outpost (20% increased sell value), Goldvein V (30% increased) and an of Fortune jewel at 10% increased, the pool is 60% increased, x1.6. An Orb of Moros implicit of 4% more ore sell value multiplies that: 1.6 x 1.04 = x1.664. 100 gold ore sells for 86 x 1.664 = $143.10.
Example: a melee hit
Say your sword hit is 10 damage before bonuses and you hit a Shade.
| Source | Type | Bonus |
|---|---|---|
| Monster Hunter V | increased | 50% |
| Honed III on all four pieces | increased | 12% |
| of Savagery jewel | increased | 10% |
| Orb of Moros implicit | increased | 5% |
| Riposte III, counter loaded | more | 60% |
Increased: 50 + 12 + 10 + 5 = 77%, so x1.77. Riposte multiplies that: 10 x 1.77 x 1.6 = 28.3. Critical strikes are rolled last, after everything else. The base crit adds 50%, so a crit on this hit deals 28.3 x 1.5 = 42.5.
Boosters are one pool
Boosters are their own group. For each type (XP, energy, ore, shards):
- Your personal booster and any global booster add together into one booster pool.
- The Orb of Moros increased XP gain implicit also adds into the XP booster pool. It does not join your gear's increased pool.
- The booster pool then multiplies everything else, like a more bonus.
Mining Competition rewards are not in the booster pool. They are increased bonuses and add into the same pool as your gear.
Mining XP
| Source | Type | Notes |
|---|---|---|
| Daily bonus | increased | 100% on your first 10,000 hand-mined blocks each day |
| Apprentice's Vigor | increased | 4% per level |
| of Wisdom jewels | increased | every Wisdom line adds into the pool |
| Pickaxe prestige XP Gain | increased | rolls 10% to 15% |
| Pickaxe trims | increased | lines that read increased XP gain |
| Gang upgrade XP Gain | increased | up to 20% |
| Experience outpost | increased | 20% |
| Mining Competition | increased | 50%, 30% or 20% for 1st, 2nd or 3rd, for 10 minutes |
| Heart of Gaia | increased | grows with blocks mined |
| Pulse of Tartarus | increased | while its pulse is active |
| XP boosters | booster pool | personal and global add together |
| Orb of Moros increased XP gain | booster pool | 2% to 5% |
| Discord boost | more | 5% while you boost the Discord |
| Linked Discord | more | 5% while your account stays linked |
| Warp Miner | more | 10% per level, in the mines only |
| Event Horizon | more | continues Warp Miner's line to 100% more at IV |
| Orb of Moros more mining XP | more | 3% to 6% |
| Fate cards Insight and Forgetting | more / less | 100% more or 25% less for 5 minutes |
| Calcite Caverns | more | 2x XP, energy and ore with a netherite pickaxe |
| Level cap catch-up | more | 25% per day behind the cap, up to 150%, before your first prestige |
Ancient Energy
| Source | Type | Notes |
|---|---|---|
| Daily bonus | increased | 100% on your first 10,000 blocks |
| Level cap | increased | 50% while you sit at the cap |
| Energy Collector | increased | 10% per level |
| Prestige I and up | increased | 50% |
| Energy outpost | increased | 50% |
| Gang upgrade Energy Gain | increased | up to 20% |
| Pickaxe prestige Energy Gain | increased | rolls 12% to 22% |
| Pickaxe trims | increased | energy lines |
| Lamia's Molt armour trim | increased | energy line |
| of the Wellspring jewels | increased | every Wellspring line adds into the pool |
| Heart of Gaia | increased | grows with blocks mined |
| Pulse of Tartarus | increased | while its pulse is active |
| Mining Competition | increased | 50%, 30% or 20% |
| Energy boosters | booster pool | personal and global add together |
| Discord boost | more | 5% |
| Linked Discord | more | 5% |
| Orb of Moros more energy from mining | more | 2% to 5% |
| Fate cards Wellspring and Drought | more / less | 100% more or 25% less for 5 minutes |
| Calcite Caverns | more | 2x with a netherite pickaxe |
| Meteorite Hunter | more | 2x on meteorite blocks, up to a daily block cap |
Ore drops
| Source | Type | Notes |
|---|---|---|
| Daily bonus | increased | 100% on your first 10,000 blocks |
| Wealth outpost | increased | 20% |
| Gang upgrade Ore Gain | increased | up to 20% |
| Pickaxe prestige Ore Gain | increased | rolls 20% to 35% |
| Heart of Gaia | increased | grows with blocks mined |
| Pulse of Tartarus | increased | while its pulse is active |
| Mining Competition | increased | 50%, 30% or 20% |
| Ore boosters | booster pool | personal and global add together |
| Fate cards Motherlode and Hollow Vein | more / less | 100% more or 25% less for 5 minutes |
| Calcite Caverns | more | 2x with a netherite pickaxe |
Meteorite ore has its own pool. Gang Ore Gain, pickaxe prestige Ore Gain and Meteorite Ores, the Energy outpost's 50% increased meteorite ore and pickaxe trim meteorite lines all add into it. The ore boosters and Fate cards multiply it the same way.
Ore sell value
| Source | Type | Notes |
|---|---|---|
| Wealth outpost | increased | 20% |
| Goldvein | increased | 6% per level |
| Pickaxe trims | increased | sell lines |
| of Fortune jewels | increased | every Fortune line adds into the pool |
| of Tempo jewels | increased | 1% per 50 blocks of a mining streak, up to the jewel's cap |
| Orb of Moros more ore sell value | more | 2% to 4% |
Shard chance
| Source | Type | Notes |
|---|---|---|
| Lodestone | increased | 10% per level |
| Armour trims | increased | shard find lines |
| of the Prospector jewels | increased | every Prospector line adds into the pool |
| Mining Competition | increased | 50%, 30% or 20% |
| Shard Discovery | more | 50% per level, levels add inside one multiplier |
| Pickaxe prestige Shard Chance | more | rolls 15% to 30% |
| Shard boosters | booster pool | personal and global add together |
| Fate cards Refraction and Dimming | more / less | 100% more or 25% less for 5 minutes |
| Daily bonus | more | double shard chance on your first 10,000 blocks |
How many shards a drop gives is a separate number. The Experience outpost (50%) and the gang Shard Bonus upgrade (20% more) raise it, and the two multiply each other.
Mining speed
Every mining speed source is increased and shares one pool: Efficiency, Prismatic Efficiency, Momentum, pickaxe prestige speed, pickaxe and armour trims, Hermes' Pace, Orb of Moros, of Haste jewels, pets and rift pickaxe upgrades. The one more multiplier is the Lamia set's Molt burst, 100% more mining speed for 8 seconds. See Mining Speed for the numbers and the speed cap.
Melee damage
These apply to sword and axe hits.
| Source | Type | Notes |
|---|---|---|
| Monster Hunter | increased | 10% per level vs monsters and bosses |
| Execute, Bloodlust, Berserk, Frenzy, Enrage, Fearless, Consecration | increased | weapon enchants, each when its condition is met |
| Determination | increased | armour ramp, base swings only |
| Honed | increased | 1% per level per piece |
| Predator | increased | 8% per level vs debuffed targets |
| Giant Slayer | increased | vs targets with more max HP, capped |
| Orb of Moros increased damage | increased | 3% to 6% |
| Jewel damage lines | increased | PvE only |
| Pets | increased | PvE only |
| Spellblade | increased | enchant proc damage only |
| Riposte | more | 20% per level on the counter-hit |
| of Fury and of the Executioner jewels | more | PvE only |
| PvE outposts | more | 25% (major) or 15% (minor) vs monsters |
| Olympian weapon trim Galvanize | more | 25% vs a charged mob |
| Critical strike | last | rolled after everything above |
Armour and weapon trim damage lines read increased. They add with each other, then apply as one multiplier on top of the pool above.
Bows and wands build the same kind of increased pool from their own enchants, Monster Hunter and your jewels.
Critical strikes
- Increased crit chance multiplies your 5% base. Precision at full L4 is 160% increased, which takes 5% to 13%. Jewel crit chance adds into the same pool.
- Critical Strike Multiplier is added straight on. The base crit adds 50%. Brutality at full L4 adds +40% to it, so crits deal 90% extra.
Damage taken
| Source | Type | Notes |
|---|---|---|
| Armour pieces | reduced | each piece's reduction adds together |
| Orb of Moros reduced damage taken | reduced | 1% to 2%, adds with your armour |
| Titan Blood | less | 4% per level, all damage |
| Tank and Armoured | less | vs axes and vs swords |
| Crouch | less | while sneaking |
| Anti Gank | less | with enemies around you |
| of Defiance jewels | less | vs bosses |
| PvE outpost | less | 10% vs monsters |
Armour trim reduced damage taken lines add with each other, then apply as one multiplier on top of your armour.
Chances and procs
Some bonuses fire on a roll instead of scaling every block or hit, so they sit outside the pools: of Greed jewels (double ore), Aftershock (a block pays twice), Touch of Plutus (a golden block), and every proc enchant like Powerball or Shatter.
Proc chance has its own stacking:
- Trim proc lines and of Overload jewels are increased and share one pool.
- Lucky is 10% more chance per level for the procs on that item.
- The Hairtrigger Fate card is 10% more mining proc chance for 10 minutes.
Things that changed
- of Wisdom jewels give increased Mining XP. They add into the XP pool with Vigor, competition, gang, outpost, prestige and the rest instead of multiplying on their own.
- Tartarus Prestige (P11) perks no longer multiply XP, energy or ore.